Good stuff. On the hi poly soldier, the boots look like they're pointing inward, plus could use somewhat of a seperate heel perhaps? His head is kinda lumpy in front view, and the crease on the back of the head where it meets the neck a little severe. He looks good though.
Not trying to be rude or anything but you should reallly look into getting a better image host, having to click out of a pop up every time I click a thumbnail here is kind of annoying. Speaking of which....*goes to download Opera*
holy crap! this stuff is awesome! what subdivision level are u using (how many polies on that last one? and what system are u using to hold it all up??)
now, THAT is nice! The progression over these heads on this page is great, it's really refreshing to actually see someone move away from the common zbrush noodling that makes everything either look like it's from Doom3 or buffy the vampire slayer. Top work
Replies
Me likey.
Bugtree from another planet. 318 faces, 512x512 texture
Closeup
PS: Your work is great.
New concept, to my entry on cgchat.com
Finished model
though is it me or shouldn't his neck go up higher?
fogmann, thank you, dude!
ebagg, that strange. Personally i don't have problems with that host.
Daz, thank for crit master!
Inspired by B1ll=)
Starting new wip- Fantasy city Girl-)
BACK TO WORK YOU DIRTY FUCKING RUSSKI
- BoBo
(Mudbox is spreading like a wildfire :P)
this is zbrush.
I download this image later.
SHEPEIRO, nice planes, dude+)
http://ashat.by.ru/alien.jpg
hm, just sketch:
with texture:
http://askhat3d.by.ru/trattex.jpg
Lets see you do some fully body stuff as well. And animals maybe. How about a gigantically fat pig ?
anyways, its all looking fantastic. Very fun thread.
i second aesir, i would like to see something new, but if you don't listen to me it's all good cuz this shit rox!
Thanx all guys.
indian_boy, there is something about 700k polys=)
I still think you should do the old lady up with a nice texture.