Well, figured I should stop flooding the "so what are you working on" thread with my speed models. I intend to do a few a night. I need to improve my texturing skills, increase modeling speed and eventually get a nice environmental portfolio together (to submit to Mythic!)
Chris Holden challenged me to a speed modeling contest, a burnt out campfire in an hour:
Didn't really pay attention to how long I spent on this, I was watching tv at the time:
About an hour was spent on this:
I know, I should be focusing on environmental stuff but I couldn't resist! 30 minutes:
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from these models I like the lantern the most.
it has a nice style. did you do anything special to it in max?
or is it all fast texturing. Maybe that you baked your shading or something
argh, it's getting hard to stay focused and go for speed, I've been spending too much time fiddling with this
I'm going to focus on something I planned to do this Monday but I didn't get around to, creating speed models that will all go into a single scene. My goal for Monday the 27th is to have a complete alchemists lab
I baked the texture into the bottle as a base to go from but it turned out that it looked fine with minimal tweaking.
I think I'm going to try a bust just to get rid of these blues
how about a kiln or something? tools to fire pots and so on
thanks! and make more stuff!
Oh yeah, I got Oblivion, I gotta stop playing!!!
another thing that might help you (and something i'm still learning from my friend) is that if you want to describe something, it helps to have small, medium, and large details to describe what you're trying to describe. right now that candle is too simple because it's missing the small details on the wax part, i'd say. if you look at the candles in oblivion close up (they're pretty damn nice) they've got little wax groves and such running down them, which i think you totally have the texture space for, if you wanted to.
keep at her dude