We had to model a table/chair set and a temple for my 3d modeling class. No polycount specification or anything, just model. So I just kind of went with it, both are way more polygons than they should be, but I doubt they'll ever have any use, so oh well. They got the marks I needed.
Anyways, I'd still love any critiques on the models or designs. Everything has Roman influences.
I'd like to post the wireframes... but erm... I forget how to take a render with wireframes in maya, can anyone help?
Thanks.
Now that I actually have some classes like this hopefully I can visit these boards once in a while. (I doubt anyone would remember, but I've been on and off these boards for a few years now. Mostly just lurking though).
Thanks again!
-Mitch
Replies
btw for wireframes you can just post viewport grabs :-p
i dont have maya so i wouldnt know
and yea... haha, good point, suppose that'd work. Hopefully there is a way to render with the engine.
On a side note I am currently wishing maya were a person so I could strangle it.
I saved my file, restarted my computer, reopened the file, and almost all of my geometry has friggen disappeared. I have earlier saves...b ut will lose like 5 hours of work. Projects due Tuesday....
ARGH!!!!
/rant off
The pillars need thicker bases however. At the moment it looks like a stack of plates, quite unstable.
If you have the time, I would read up a little about the roman/greek pillars and how they differed in apperance from timeperiod to timeperiod. Then I would pick the one style I liked, find more reference photos, and just go nuts with it on the whole building to add a little extra believability.
A link to begin with:
http://academic.reed.edu/humanities/110Tech/Parthenon.html
And yea, I love that we get to do some architecture and all. Thanks for the the critique as well. Haha, now that I look at it in that light you have a damn good point.
And thank you very much for the idea's and advice Cubik. I suppose that you deffinatly have a good point about the style and stuff. More research should deffinatly be done. Thanks for the link.
Thanks.
(Also, I just had a similar problem, and made a new thread about it in the 2d/3d discussion forum. It's here)
Thanks a bunch.
For a wireframe render follow my comments here: http://boards.polycount.net/showflat.php?Cat=0&Board=2&Number=97196&page=0&fpart=3