Have you got a spec map on there? It's looking good, but a lot of the materials are looking very similar because they don't have any specular difference... i guess you're working on it?
looks absolutely grand but the pig head just looks like it's untextured rather than being intentional.
I reckon those antlers wud look cooler a much darker oakey tone but that's preference.
And yeah, those images are still slightly washed out.
Very naturalistic lighting (daytimey) which is a change from some entries... I might have preferred a bit more drama in the lighting maybe (you ought to do a few different setups and continue the thread just for fun)
He's purposeful, general like, nice and 'different', definitely battle worthy...
Replies
I used this to update my thumbnail
To do:
Finish diffuse for helmet
Generate extr normal maps based on that texture
Alpha maps and better diffuse for the fur belt and the helmet ornaments
Reflection maps
Finish diffuse on the powerpack
LCD readout on gun, with glow
Add runic script to armour, generate normal maps for that.
Figure out a backdrop for the renders
Tidy up the sword texture
Put the normal map for the cloth on the correct image.
Tighten up all the diffuse textures
Re-evaluate all the spec maps, they are just quick jobs at the minute.
Not sure your lighting is showing off your scene as well as it could. but ive not spoken to you about this so i dont know what your plans are.
Keep it up ... only a few hours left and i know you have a busy day.
For the renders I'll go with a 3 point setup, and perhaps a grayscale AO pass.
Wheres yours then?
EDIT - They were. Re-uploaded.
top right pose is very cool.
nice stuff man!
I reckon those antlers wud look cooler a much darker oakey tone but that's preference.
And yeah, those images are still slightly washed out.
The igs head is supposed to be reflective, but I've tweaked the spec and reflection on it.
I've gone back and reset my lights, doing key, fill and back in turn, and it'd looking much, much better.
I'm re-rendering the 4 shots, then I need to pick a final pose and render it, then get some post fx going on.
Do we get confirmation emails?
good job
Very naturalistic lighting (daytimey) which is a change from some entries... I might have preferred a bit more drama in the lighting maybe (you ought to do a few different setups and continue the thread just for fun)
He's purposeful, general like, nice and 'different', definitely battle worthy...
Looks cool dude!
Scott