Amazing. I might just die when I see the final, textured model. Posssibly even before that. Hopefully countless cgchatters will suffer a simmiliar fate.
best model in competition - lots of details that contribute to make the whole silhouette even stronger, instead of distracting people's attention. Really nice work Rockstar
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best model in competition - lots of details that contribute to make the whole silhouette even stronger, instead of distracting people's attention. Really nice work Rockstar
chico
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That was my first thought when I saw that :S
But now it's inspired me to try even harder!!
Awesome work dude, keep it up
Absolutely insanely awesome mate. You are crazy. Those numbers are awesome too. I dont think I could get that geo into maya
If I had to crit, Id say that ( particularly the shot on the right ) the feet could use tweaking. The boots look almost like they're on the wrong feet.
awesome dude, and you were just complaining the otherday how much you hated max. actually if you get a chance try out the trial of XSI 5. i think it can actually handle more polies than zbrush its pretty insane. and if you have a 64bit machine and the 64 bit version you can handle infinite polies(not really but close, like infinite minus 1 )
really sweet man, i think its the second best model in the whole comp.
Dang, this is already amazing. Can't wait to see it all finished. If I were you I'd check twice before you cross the street. Cgchat might put a hit out on you or something.
Overflowing with awesome. Here are some thoughts if you plan to work on the (very) highpoly model anymore:
The hole where the spike pokes through the cape (on the shoulder) looks as if it was tailored that way. If it was, thats fine, but it seems odd to have that part nice and neat and the bottom torn to shreads. Have you thought of having the spike look as if it has pierced the cape? While we are on the cape, the bottom currently looks like scrap metal (or as arsh said, a ripped trash bag). Taking out some of the wavey-ness of the ripped edges might help, though it looks like it could be a bit of a pain. =\
The middle plate isn't reading very well as a face. I'm sure some textures would help break it up, but right now it looks like a flakey mess of metal. I also like how in the concept it looks integrated into the armor (like his right shoulder), but on the model it looks placed over everything.
The edges on his lower legs look softer than the rest of the model. Could be my eyes playing tricks on me with the lack of detail though.
Hopefully the normal map looks as badass as the model currently is. Fantastic work so far.
thnx all, yeah its just max and zbrush, all the organic looking bits are done in zbrush the rest is hand modeled in max, and this is all floating around in max.
Awesome stuff Rockstar, best entry so far. One point of critique from my side is though that you have beautiful sophisticated detail in the upper part of the model, and all of the sudden you throw in these big detailless shapes for the boots. Everything from the knee up should be untouched since it's awesome, but please put a few more hours into the boots. Just for the sake of continuity. If you weren't done with that part, please ignore this comment. Great job dude
At first, I saw the character, and was just sorta like 'Meh', but then I saw the Borscht, and needless to say: I had my socks rocked right the fuck off.
haven't updated this in awhile, i detailed the face a bit more, worked out how i want the textures to go and I am now putting the finishing touches on the lowpoly, should be all done by tomorrow. meanwhile heres the face detailage:
Man I really love this face, everything just fits. Can I ask though, did you use projection master to do the hair? Trying to find the best way to do it myself.
Reminds me of the Onimusha 3 opening actually. Kick ass.
He can always use a combination of Normal and Displacement to get all the detail. Using the displacement map for all the fine rinkles and details like in the horns. The normal would hold the bigger details like the smoothing areas. Just my thought
Replies
any progress for the lower body concepts yet? cant wait to see the bad boy in full.
haha
chico
best model in competition - lots of details that contribute to make the whole silhouette even stronger, instead of distracting people's attention. Really nice work Rockstar
chico
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That was my first thought when I saw that :S
But now it's inspired me to try even harder!!
Awesome work dude, keep it up
max has been awesome so far, not a single crash since i started this model. aproximately about 4.6 mil polys right now.
If I had to crit, Id say that ( particularly the shot on the right ) the feet could use tweaking. The boots look almost like they're on the wrong feet.
Can't wait to see some colors.
really sweet man, i think its the second best model in the whole comp.
- BoBo
now the contest is dead:) fricking stylish work here
supahnice
chico
Absolutely frikkin how it should be man, thats what its all
about!
(Can you do him trying to scratch his nose as an animation. Heh.)
Hurry and texture, maybe you can save it at that stage. 8-)
Also, needs more Borscht, like so...
The hole where the spike pokes through the cape (on the shoulder) looks as if it was tailored that way. If it was, thats fine, but it seems odd to have that part nice and neat and the bottom torn to shreads. Have you thought of having the spike look as if it has pierced the cape? While we are on the cape, the bottom currently looks like scrap metal (or as arsh said, a ripped trash bag). Taking out some of the wavey-ness of the ripped edges might help, though it looks like it could be a bit of a pain. =\
The middle plate isn't reading very well as a face. I'm sure some textures would help break it up, but right now it looks like a flakey mess of metal. I also like how in the concept it looks integrated into the armor (like his right shoulder), but on the model it looks placed over everything.
The edges on his lower legs look softer than the rest of the model. Could be my eyes playing tricks on me with the lack of detail though.
Hopefully the normal map looks as badass as the model currently is. Fantastic work so far.
You've won.
very hawt
Its an awesome model though, just wondering how it will turn out
Reminds me of the Onimusha 3 opening actually. Kick ass.
4599 polys right now, going to spend the extra 401 on additional hair, glowys and his weapon and other random misc effects.
textures so far:
body (body, chest and cape) - 1024x512
head - 512x256
arm - 256x512
shoulderpad - 512x256