I may not have shown much potential so far by just posting some little craplets but now I have a cause to fight for!
So far i dont know what im doing.
I've got a little concept of a character that ive started.
http://img140.imageshack.us/img140/3338/charactersheetcolored9bk.jpg
But ive discovered OpenCanvas is way better than photoshop for concepts so I might start over.
FOR THE MOTHERLAND!
Replies
I'm hating the look of the boots right now.
This is this evening work.
-CMB
A bit more today.
Tommorow I will work on it a lot.
http://img367.imageshack.us/img367/9325/ocdoodle29hu.jpg
A little OC doodle with some waepon designs.
I think im going to go with an energy powered/lightsaber balisong/butterfly knife.
As you can see its red and ebil.
Anybody want to give me some feedback?
-CMB
I guess I am ahead a bit, I just want to get to my favorite part.
The texturing.
I agreed that the lasersword is a big cliche so I'll probably go with a trusty balisong or someother asian weaponry.
I don't want him to look asian though,just to have asian influence in him.
http://img352.imageshack.us/img352/2369/screenshot62dm.jpg
I did a OICW rifle that is currently being worked on by the u.s.
I Want to tech it up and maybe a whole new scope/camera. I also did a bit of shoulder geometry and will start the back side of the armor today.
Thanks Jimmy and Gauss.
-cmb
One last update before I go to sleep.
Busy day today,super bowl and guns.
I've decided to make the scope an plane with a 2d black and green interface.
It unflods from the top hatch.The hatch near the end is where you shove a happy sniper grenade that goes 2000ft with pinpoint accuracy(compared to the current model wich goes 1000 feet with exceptional accuracy).
Should the normal gun part shoot 5.56 bullets or something a little more dangerous and advanced?
As for the concept, it's great. No need to have Guass improve it, as there's not much to improve upon. You're doing great!
http://img380.imageshack.us/my.php?image=screenshot69og.jpg
No update in quite some time.
Tommorow I'll be doing the hands,a new head(I think i'll go for a slightly less hairy,more europeon che guevera head) and maybe even start uvwmapping*GASP*
http://img150.imageshack.us/img150/180/screenshot79sv.jpg
I started on the hands also. Mop said the fingers are too fat and the knuckles are not well defined so I'll work on that tommorow.I've never liked hands especialy because everything I know I've learned from modding an rts game so I'm used to realy low poly,low definiton work.
Ive decided on the uv layout.
512 head,hair and neck. + Alpha(I think I'll do alpha plane hair)
512 body and arms. + Specularity
512 legs,feet and belt with accesories. + Alpha
256 gun scope. + Alpha
256 gun launcher.
256 gun rifle.
256 balisong knife. + specularity(There won't be specularity if the diffuse does fine)
I can see putting all the parts that need an alpha together, and the same for the spec, but that doesn't seem to be the case.
I'd say that you are wasting alot of polys on that gun, but it's hard to tell unless you could make a bigger render.
It looks like you could remove those cylinders (or holes, need a higher res render) from the knife.
The hand looks like it could do with some extra optimization, mainly the inside of the palm.
The boots mesh looks like they have many unnecessary polys. Again, can't say for sure unless you can provide a better render.
So a bigger render of the weapons and the boots would be great.
A sketch of the head the head in opencanvas.
Hope he doesn't look too much like che guevara.
I'll put some more renders up and work on the head later today. I'll also optimize the plam them too. How can I make good knuckles?
I also split up the texture because I find it easier to work that way.
cleaner uv map and a nice tight texture space.
I can somehow make a better texture at 512x512 than on a 1024x1024.
A new head from scratch.
Thanks to N30g3n3s1s for making that head publicly downloadable and good luck with marrige.
I also finaly started on the uvmap and hope to get a texture and the hair planes tommorow.
I have about 250 tris left until I reach 5000.
Edit:
Would the beret still fit tightly if he were too do a backflip or someother areobic move?
If not what can I do instead of it or to modify it too fit.
I know che wasn't a fighter so he shouldn't be doing flips ,but this isn't che.
I like the gun, character design, etc. I suppose I should tell you that if any CGtalk members make the make the top five I think we will have failed. It has to be a total shutout.
This looks awesome and I think it has a lot of potential. We have almost a month left. Take your time on each step before you move on.
Good luck. Awesome so far.
No update because I've been realy sick and uninspired. I'll realy start working on him tommorow.
I don't know how to make him look less asian.
A paintover would realy help.
The whole scene is 5200 tris right now.
I'll have to realy cutdown the tris on the gun or maybe remake the gun.
Very little progress.
Getting his eyes less flat and getting the pupil is hard.
Should his skin be looking more brown,gold or yellow?
After that I'll make the beret,remake the gun and uvwmap something new.
Tried to getting him away from the chris walken look but now he looks like the "safety not garunteed" mullet man.
Well I hope the beret will look better textured.
I need to spend alot of time at the face because I'm realy slow at this part so Then I have lots of extra time for the rest of the body and waepons wich I can finish in a week and the stand wich I can finish in a day.
The problem is I can't rig or animate.
By the way...What's the name of the ak-47 in perfect dark zero?
Knife Uvwmapped and skinned.Just like the face no phototexturing,all freehand.
I also worked on the head and the gun a bit.
I dont know how too install a specular map to a model in 3dsmax7 or if I even did the spec map right( I just spec map and tried to imitate that) so can anyone lend me a hand?
Well I did the hair(its alpha is a bit pixely I think).
I'm going to start the Uvwmapping for the top half,then the bottom and then the gun.
I also need help applying a specular map.
Deadline moved to March 13th.
I uvwunwrapped the body and the arms. The hands area problem. As i've said I'm used to realy lowpoly rts model with a cube for a hand pretty much. These hands have as much as half a lowpoly model and I have realy small expierence with my software(1 year no training videos or anything self taught with photoshop and 3dsmax).
But enough of my whining.
I remember a pretty big site with a lightblue interface and a cube on the left corner.
It had a tutorial about a grim reaper and that joan of arc tutorial. Anybody know the name of that site?
I think you're talking about 3DTotal
Sorry for no unwrap.
I'll post it tommorw when i finish the body.
What you see now, 70% of it was done today,thats how busy I've been.
Thanks for that link sectaurs. Unwrapping the hands was easier than I thaught(planer map).
I also redid the gun and unwrapped the lower half,screenshots of that tommorow too.
Temporary symetry to show the model
I don't know what do to for that higher shoulder piece.