The upper part of the mech looks awesome, really chunky with some good detail, but the legs look a little plain in comparison and almost out of place like they were taken from a different mech.
But overall, it's looking real nice!
Man, looking tight. Here are my thoughts. I think the scope should be bigger and closer to the gun. the "X"s on the knees and on the armor "flaps" right under the knees I think should look the same. I think the claws on the feet look cool, but I think the half circle shaped feet they hook into could look cooler. Maybe just a rubberized hoof coming off the bottom of the half circle. Overall, awesome and I'm glad you are so far along. I can't wait to see this completed!
I think the heels you added to it really help to complete its feet. They make it look much more stable, less spindly. The entire package is very hot. With the inclusion of the heels, I'd say the high-poly is ready to go. Looking forward to seeing that swanky normal map stretched across a low-poly model.
Well the low poly was one hell of a pain in the ass to make... And i bet the unwrap will be just as much a pain in the ass to do. Thankfully texturing the diffuse and spec will be fast with the help of the normal map. I'll update when i have the unwarp done.
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But overall, it's looking real nice!
-caseyjones
I liked the claw toes so i kept them but i added back supports in so it could land after jumping. I wanted to keep the chicken legs feel on it.