@DEElekgolo Hah! I made a Metatton too!I also made Metatton EX.
Amazing work guys.Here's a quick animation of the Lion Mech I did some time agoqwerty: looks amazing
MITHOSKUU - do you mind not posting giant 5 MB images for such a simple model? It's really overkill. Both the format (png vs jpg) and the resolution (4000x2000 vs 1280x720 or something). Same goes for some other people.
how do you guys make it look pixely? Is that a effect that happens if you use low res?
@PolyHertz -Thank you. I'll work on the UI... but yeah, this game has a 640x480 res mode. It doesn't work correctly on real hardware though, only emulator, but I left the option available. I have a model viewer program that I use to check 3D models and animation. Those screenshots are from it running on ePSXe. I was planning on including an in game model viewer as a secret bonus someday anyway but if you want that program, I've uploaded it at PSXDEV awhile ago.As for the texture stretching, you are correct (and very observant). At that zoom and resolution the polys look like sprites and actually have been mistaken for sprites by some people. But that still doesn't mean I will produce sub-par ugly 3D models just because I can get away with it. If I don't think they look good enough / cute enough, I won't use it regardless whether you can tell or not because in the end I can tell because I made it (so I know even tho you can't see)... But I do have a focus area when it comes to making models. I focus more on the face and the body is secondary, which kind of explains why my characters look like they do :-P
Made this lowpoly assets for fun Sword and shield. For fun
Some recent stufff
How are you handling the eye animation? I'm trying to do something nearly identical, but having a rough time of it.The closest thing I've managed is cheating a bit - having an eye "object" that sits a little in front of the face. It's got lashes and an eyelid, but it's not a feasible long-term solution, I keep running into clipping issues with the face curvature. And I can't figure out how to project the iris onto the sclera in a way that allows it to follow the curvature. Do you have the eyes modeled into the head?