This is the sweet spot for your low poly models. Post 'em if you've got 'em![update 2020's]
Low poly hasn't really been a requirement in the games industry for a long while now. This thread is for low poly appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
- The end! Enjoy.
And here's a handy list of ways to make your art look right in different software:
Low Poly Challenge STYLE GUIDE
Replies
Cosmic Dawns Frag Cannon
(probably on the high end of what's supposed to be shared in this thread? sitting at 2k total tris)
And a badass Zweihänder (440 tris 128x texture)
BMW M3 / E30 325i mashup car, 452 tris, one 256x256 texture, one 32x32 texture for shadow mesh (8 tris).
Hey all! Glad to see that this thread is still running after all this time (if only somewhat) - it was one of the main sources I used early on when learning and it ignited my passion for low poly with pixel art texturing years ago. After all this time I thought I'd share my latest work to where it all started: a low poly Shotgun in what is my weird style mix of retro aesthetic with pbr. It is a little expensive (triangle-wise) at 996, but with all the moving parts I wanted for animating and posing (e.g. the stock folds up and the shells need to be taken from the side), it's fine. The count ignores the strap because it's designed to be deformable for physics and positioning, making it a little more poly heavy, but hey. Anyway, this was created with Blender, Aseprite, Marmoset Toolbag and Substance Painter, and the textures are obsessively pixel perfect; it's not the most efficient process, but still satisfying to see come together. If you contributed to this discussion in the early days and you're seeing this, thank you so much for the years of inspiration!
My Dalek!
567 Polygons
Still a WIP for a PSX style fan game that I'm distracting myself with.
Does anyone know a better way to create the hemispheres on the skirt?
@stray-shadow some lowpoly ideas here http://wiki.polycount.com/wiki/SphereTopology
Maybe try using a billboard material that always faces the camera.
PS1 / Lowpoly Gran Turismo and TOCA inspired 1989 Nissan 180SX model.
https://skfb.ly/osP9y
Oh man this is insanely cool - I used to do 3D many years ago, I'm coming back to it and seeing this really inspires me!
Not something new or made to be show here, but...
My game project doing it by about a year, ww2 in the desert, 10Th Italian army vs Commonwealth Western Desert Force till I reach 1943.
The game is an RTS/RPG like and the art is heavily inspired in the PS1 Resident evil games and the PS2 GTA.
Don't know if it fits well in Low poly (As forum standards) but I think it's scrape the border.
@Stoneheart
All good, your stuff looks cool 🤙
Also by the way if you don't mind, what's the tri count for the Honey and Cruiser? (...I just personally like tanks 🙂 )
All the best for the game.
Thanks dude, the tanks in the brit side is the Vickers Light MKVI and the Cruiser MIV, they are modernized (the 3d models), I got tons of low poly stuff with barely get's by my new requirements, so starting from the 3° model here, they are not up to the task right now to get textures.
Vickers Light MK VI (Only one track in the print, they have about 300 tris) 4604 tris.
Cruiser MKIV (again one side with tracks) 3212 tris
Cruiser MKII 2816 tris
Cruiser MKI CS 3006 tris
And the Honey, Stuart MKI 2986 tris
First time mixing low poly with pixel art, it was very fun to make though. Both modelling and texture painting were done in Blender.
786 tris
128x128 texture
First time posting here, I like to make my models as clean as possible, so I don't make models with tris.
Don't worry about it's not clean, the people ask for tris because each quad is made from 2 tris, so if you got 200 quads = 400 tris.
Sorry I should have clarified. I dont like having tris when I am making a model. Here is another model of mine.
Gotta love this thread!
Here's a 400-tri sword
A bit rough around the edges but as least it was fun to texture 😃
526 tris, 256x512
If anyone remembers the black and yellow guy, got another one
body: tris: 622. texture: 256^2
helmet: tris: 196. texture: 128^2
8 colors
got only small issues with the texture polish.
ref for the first one came down to fighter pilots and bees so i'm rolling with the insect theme. guess the bug that this guy is the bastard lovechild of.
LOW POLY RIVER VILLAGE - Made by SirKev3D
This is a 3d Land space low poly art style, I made this environment for a video game made in unity, the water was made with shader and work in real time. And I bake the Ambient occlusion map for the details.
https://sketchfab.com/3d-models/forest-terrein-low-poly-c4c2813f047744cfb54acfcd2e5b8609
Spooky mummy in hybrid GB/PSX style - 452 triangles, rigged, 32x128 texture
Rough approximation of a 1920s UK policewoman in hybrid GB/PSX style - 490 triangles, rigged, 32x64 texture
Austin Healey Sprite Mk 2, ChoroQ style - 112 tris, most of them used to make a negative space and shadow - definitely room to reduce the count. Texture is 32x64. Could probably trade some texture space for polygons by modelling the arches.