This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
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Just one little crit. Those mushrooms doesnt make sense at all, they only grow at dark places, if i were you i will put them under the window or by the entrance stairs's shadow.
I really feel something with this one
That's really beautiful!
Would be really curious to see how you did that aha!
reposted from the WAYWO thread. kinda not sure I like this though. whole scene is only 858 tris
I LOVE IT !
Wonderful !
[sketchfab]402125a0785e46819404e365a876dfce[/sketchfab]
Lada 2101 by wickedboo on Sketchfab
Gruson: That's actually a typical way of reducing the polycount. If I were to make the same model as you I'd do it using seven objects too (combined into one weapon).
Be careful about doing this on things that need to deform. One common problem area is straps or suspenders laying across a character's torso. You should have edge loops on the straps that match with any edge loops on the torso. This way when the torso bends the edges line up and deform together. That's a little more advanced, but something to keep in the back of your head.
Squals: Great job maintaining a soft look in the texture on such a low poly building. Using individual roof tiles will add up on larger buildings (~8 tri's per tile), but it gives a lovely effect.
Thanks for the info.
this time i wanna share something too...an old school receiver!
I'm getting an huge Metal Gear Solid vibe from this!
Model for my contest game.
1.2k tris - for soft hips.
the game beta on google drive
Anyone know how to fix that seam?
It appears in Marmoset Toolbag2, but doesn't really do so in Unity.
Bless you Obscura. The model is now squeaky clean.
I guess you're one of the few that will never feel the pleasure of neat lowpoly models then.
I feel sorry for you.
It's always on top because it's stickied.
108 Tris!
It's a little hard to see the final model when most of it has wires imposed on top, would be better keeping them separate if you want to show how the final model will look in a game, it's interesting to see wires, flats and model.
Tris: 864
Tex: 512^2
I'm not sure yet. This last picture is showing it with nearest filtering/no filtering, and the previous picture (wip1) was showing it with trilinear filtering so people can compare. I don't know which one looks better. Opinions?
600~ faces
That Gengar is really cool, I love the cel shading. Props for my favorite pokemon :P Good job! I'm going to try making some cel shading stuff soon too, looks quite fun.
I try to sharpen my texture painting skills
Had rly fun with this one!
Polys: 886
Texture: 1024 Dif/Spec
I set up a Facebook and tumblr if anyone wants to follow for more info.
I'll be putting up another screenshot in two weeks.
http://indieveloper.tumblr.com/
https://facebook.com/pages/Folie-Games/733700193410409
I believe triangles are used because for games, they're more efficient. Something like a rock could be represented with fewer triangles, whereas you would need more quads to match it.
But I've also heard it's not even triangles that are important but vertex count. Vertices represent both 3D models and the UV's (texture maps) assigned to it.
Once it goes into engine, it gets converted to tris, not because you can save on a bit of polygon count here and there, but because a triangle is the smallest possible polygon that can exist and is easier for an engine to work with.
So I decided to drop some old images :P
Here are few assets for a cancelled Wii project from old days...
Any C&C is welcome!
[sketchfab]2d1e2381828247458e348f34d703db65[/sketchfab]
[sketchfab]e55259139c7843b08593a15dc1e95278[/sketchfab]
[sketchfab]59f7cccd6db643d0b04616105c35651f[/sketchfab]
by AetherGauntlet on Sketchfab
Really love those trucks and bus
( ´‿ゝ`)
[sketchfab]767af424262642569ca24df894dcd0be[/sketchfab]
Tracer by Mike Barrington on Sketchfab
Here's a few models I've been working on lately: