This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
Replies
I like it. The cylinder seems very rounded, isn't?
Lada and Fiat
Edit: Sorry but I still couldn't figure out how to embed a video :poly122:
I've been going through older posts in this thread to get an idea of where to go with the textures. This is my first low-poly model in a low-res style.
Working on a anime girl
Model made in Maya. Textures in Mudbox.
Haha thanks, I've refined the style a lot since then. My early stuff was sloppy as hell.
@4bidn, glad to see the art of photo sourced textures isn't dead!
here is another one of my daily speed models. I have to fix the sizing on a few things but ill upload it as is for now.
@Delko Thanks, but I do feel a little dirty doing it. :poly122:
2 x Samurai Sword, one 1024 x 1024 color and specular map.
I Hope You Like it.
2 x Samurai sword, one 1024 x 1024 color and specular map.
I hope you like it.
(I posted more stuff here
Really like the lighting on this Plus that one texture pack you got there with the interior is really clever!
This is fantastic, thanks for the response guys!
354 tris
256x256 texture
I modeled this based off a pencil sketch I had done a while ago. The original idea was of a giant automaton head with glowing eyes and glowing fractures on the skull. I'll do a retexture when I'm confident in my ability to pull it off.
your links broke man
I've got most of the structure in place (though there are still a few ngons to break up.) I'll be working on the trees next.
(652 tris so far)
I hope you like it.:)
3 textures (original size is 2048x2048):
a character
ingame:
I also made one earlier btw, this is why it looks like that to me I can recognize the modul types. Or maybe just every runner game use this template?
that was the "request" not my idea , i had to make somehow an 1 on 1 version for each tile, with some twists here and there, like the telescopic rooftop sections.
Not on asset store, it was for a game done in Unity
I like how you "baked" the lights in those pieces. Was this to save on memory for mobile?