This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
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I like it. The cylinder seems very rounded, isn't?
Lada and Fiat
Edit: Sorry but I still couldn't figure out how to embed a video :poly122:
I've been going through older posts in this thread to get an idea of where to go with the textures. This is my first low-poly model in a low-res style.
Working on a anime girl
Model made in Maya. Textures in Mudbox.
Haha thanks, I've refined the style a lot since then. My early stuff was sloppy as hell.
@4bidn, glad to see the art of photo sourced textures isn't dead!
here is another one of my daily speed models. I have to fix the sizing on a few things but ill upload it as is for now.
@Delko Thanks, but I do feel a little dirty doing it. :poly122:
2 x Samurai Sword, one 1024 x 1024 color and specular map.
I Hope You Like it.
2 x Samurai sword, one 1024 x 1024 color and specular map.
I hope you like it.
(I posted more stuff here
Really like the lighting on this
This is fantastic, thanks for the response guys!
354 tris
256x256 texture
I modeled this based off a pencil sketch I had done a while ago. The original idea was of a giant automaton head with glowing eyes and glowing fractures on the skull. I'll do a retexture when I'm confident in my ability to pull it off.
your links broke man
I've got most of the structure in place (though there are still a few ngons to break up.) I'll be working on the trees next.
(652 tris so far)
I hope you like it.:)
3 textures (original size is 2048x2048):
a character
ingame:
I also made one earlier btw, this is why it looks like that to me
that was the "request" not my idea
Not on asset store, it was for a game done in Unity
I like how you "baked" the lights in those pieces. Was this to save on memory for mobile?