This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
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I love the textures!
full thread of this project here.
Some illustrations for the loading screens and the portraits for the dialogues
The last gameplay video
[ame="http://www.youtube.com/watch?v=-5Cs_Qc9E2k"]FullBlast_beta - YouTube[/ame]
Some screenshots
WoW! Really clean work. I checked out your site and I saw some great stuff! Mostly I would like to see what´s behind the Darksiders2 banner. Did you work on that game?
http://p3d.in/IAnIP/shadeless
everything is really sweet, but I feel like the city doesn't match the action, looks too calm. It would be cool to have more chaos and destruction on the background
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Oh, and you can find my thread here.
Thanks for your comments terri , there are 4 levels using the city tileset, in the first one the city is almost intact (there are cars and ships moving around, few destroyed buildings, etc...) and in the last one the city is totally destroyed (most of buildings destroyed, no signs of life, etc...), the 2nd and 3th levels have intermediate states of destruction.
I know It is Amon not diego lol but I'm too lazy to change it.
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It's at 988 tris with 512x512 texture. My boyfriend helped me with the render
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http://vimeo.com/71020914
Will start working on the blockout for Glacius,any crits?:poly142:
My thread is HERE
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OK, i got the flame going
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One more
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in Game
[ame="http://www.youtube.com/watch?v=UnDwNzyU30I&list=UUOGNwek_RxLGzuZ6PJ1_ADA&index=1&feature=player_embedded"]ROLL vs FIRE [BOSS RUSH (PSX /ePSXe) -Homebrew Project-] - YouTube[/ame]
Breast physics!
get a load of the gay guy! GAAYYY
Lmao
Did this just for fun.
Also, Anamanaguchi used my Lotus turn table in one of their shows.
[ame="http://www.youtube.com/watch?v=F4TYMqONpYo"]Anamanaguchi Live Bosozoku GF Dallas - YouTube[/ame]
http://delkoduck.files.wordpress.com/2012/10/lotus360.gif
Doing a personal challenge/study to go and reconcept a bunch of old wow weapons and remake/redesign them. Not trying to make them super overly elaborate epic loot; just focus on the shapes trying to be conveyed and making an overall "better" design I suppose. Trying to improve my conceptual and design skills, while practicing the WoW style, and working on increasing my speed
concept here
Would have liked to have finished it tonight; oh well...still more to do tomorrow
texture in this shot is 128x256, and about 3'ish hours of work
398 tri's
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Outline is tearing because this a view port grab, 3dsmax wasn't cooperating with my flipped normals.
Here's a little bat guy to go along with a spelunky fanart I've been working on. If you're interested with the rest of it, check out my WIP thread over here
He's 750 tris and a 512. Not the lowest of specs, but I think he fits in with some of the higher res stuff in this thread.
Still working on its spec, diffuse, and normal maps.
It is 572 Tri's, and I plan on making it's maps roughly 512 x 512 or 256 x 256.
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Update:
What you think about it guys? I think I will go up to 256x128 or 256x256 and then it can be a big map.
James Sunderland! 511 triangles, 128x128
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This is my third model ever, and the first I've actually finished.
I was aiming at a "washed out'', not too saturated style.
If you guys have advices for making it looks better , I'll take them
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That looks soo much better!
T.
Try the pixel art thread for better advice, but I think you should be s\using more contrast on your midtones. Try hue shifting
Very cute! The texture is very detailed for a 128x128, I like it a lot.
This is super nicely done! Kept the great shapes and silhouette, and it reads really well even with a 128. If I had one nitpicky gripe, it's that the eyes seem a little bit too close together.
Awesome work!
Hopefully you like the finished version
Finished the sword
398 tris
128x256 texture
roughly 9 hours from concept to completion
I'm pretty happy with the final result
original model and my concept can be seen here
http://www.threenineart.com/WIP/amorse_1h_sword_concept_01.png
Huge improvement!
Ribbit
940-ish tris.
I think your mesh is looking very solid. The only thing that stands out to me as a little odd is the hemline of her hair. Adding some asymmetrical taper to it could help.
The texture seems too early to really comment on. I do recommend setting the material to full self-illumination while you work on the texture. For a character this lowpoly, you really need to depend on painting in a lot of the lighting information yourself.