This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
Replies
3rd`d!
need critique
i can't quite put my finger on whats missing but i feel something is,
do you think it would benefit from teeth?
intended to be used on the iPad 3, the texture file is 2048 as it takes a major of the screen. need it to look clean.
I'd look at the lovely concept work creature box produced for ratchet and clank as a possible reference.
Note the focused use of highlight colours and details, more here...
Well I would say it possibly lacks horns/ears/protrusions on top of the head
but more importantly the blue light is to much... makes the shapes hard to read and to busy for my eyes at least... it would be better to go for a little less mid-size detail.
the heavy neon blue is to identify player colours, i would agree with it being busy but if i put any less into it then with four of them onscreen they lose there colours.
the game is viewed from what would best be described as isometric/top down i wouldnt know what to put on its head without it being a distraction.
Ipad3s resolution is massive, i'd probably use 512 in another circumstance but it would look reasonably blurry. the low polygon count is intentional, theres alot of polygons on the screen which are more like to slow the framerate down over the texture space.
the teeth definitely give it more character but as said its busy, which emissive sections would you remove from the model?
On top of that, rather than make the glowy highlights strokes, I'd block them out a bit, so the entire eye should be a lit orb of the team colour, as could the shoulder pad and hip joint, and knock back/remove the strokes elsewhere.
Make sense?
Tucho: Why is it that tentacles are always trying to conquer the world? haha. But seriously, great animation! the girl's animation and point of view reminds me of age of empires. I really like your elven characters, by the way.
Its a light house.
various states of eaten apples:
the dinosaurs move into the field to bite, imagine the childrens game hungry hungry hippos.
UDKs build currently doesn't support the new ipads retina display, but will do next month.
current resolution: 1024x768
ipad3 resolution : 2048x1536
all < 1000 tri , and all assets used up about 3 512x512 map.:D
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Now forigive me if you are the original artist for this but I recognise the green archway and stuff from the Thinking Worlds - Escape demo
http://www.thinkingworlds.com/?page_id=5
and by that I mean it's some parody game that he created all the assets*
Thanks man :poly121:
@phungdinhdung, nice low poly models, really clean!
One tower more:
ZIM!! from an old unfinished lowpoly competition entry, 293 tris, ~256x128 map. thought i'd post him as he was a "finished" part
I did this a few weeks ago, and I want to add a city section, but I'm a bit lost on how to actually place the building. I don't want them just sitting on top of grass.
BTW I uploaded a pre-alpha build of Turbo Run if any one wants to try it. Its not much but you can at least drive around the track.
http://www.indiedb.com/games/turbo-run/downloads/turbo-run-pre-alpha-1
First character I rigged! I think it took me like a week ...
I ended up dropping the toon edge but it's still kinda cool.
784 tris for body, 236 tris for hair.
paradise - I love his beard!
Sure M8! My update went up already. I separated the cloth from the beams of the wings cause it is on a different texture. So if you download the item again, you can now assign the right shaders to the right parts! Let me know if that works or if there are other issues.
Your wish = my command
Ikuru: It's a Quote Prinny, from Cave Story.
a bunny:
i made a Prinny as well, but it's over 1000 tris, so...
I need to try rigging him but have realised I have absolutely no idea how to due to the fact he has no legs. D'oh.
you may want to consider another color for the lightning tower, if possible. The Ice and Lightning don't read as being different at a glance due to similar color usage. They read almost as the same element of varying quality instead of a unique item/effect.
edit: love all the other models you've posted for these, the tentacle is brilliant i may be misreading the intention of the textures, sorry if thats the case!
I'm basing it on what I can see from your wireframe. I guess you probably already thought about doing it this way, but in case you didin't.. haha
I like your texture painting!