the screen shot is pretty generic next gen fare, nothing special but i am posting this more for what it is than promotion of the game. a 3d screenshot of in game graphics. pretty neat. i hope to see more 3d screenshots of games as they come out. http://www.planetxbox360.com/downloads/MotoGP%202006/motogp20063d.mov
starwars galaxies released 3d screenshots of their player classes before the game was released too. they were going to have the option to take your own 3d screenshots in game but there was a problem getting a liscense from Quicktime or something and it was never realized.
that shot is much nicer looking than SWG's though
it would be nice if you could do 3d shots in future games. especially if they could get to the point where you have 360 views from all angles instead of only horizontally. (and zoomable! )
Wait, yeah, I was thinking of Halo 2, not Quake 4. Quake 4 had some nice level panoramas up though. I hope they do more 3d screenshots in future, it gives a much better sense of the game (and also more difficult to fake!).
Cant you just like render out a rotation????? I mean ok you would have to use the scrollbar to turn the image but its not that much of a problem...
edit:
The pano games thing sucks, its just a cylinder pretty much and it warps and stuff so its ugly. The motogp one is cool but i doubt you need any special tools to make one (as explained in my previous paragraph)
If it was actually taken within the game's engine, and not just a mockup in Max or Maya (or whatever), then the engine itself would have to support the taking of the 3D snapshot. There was an explanation of how the Halo 2 shots were done when they came out at CGTalk, I believe. The shot was set up in the game, with no animation, and then a special tool added in the engine would create the 3D shot, it might even have output individual frames. I can't remember exactly, but I think that's how they were done.
from what i remember of SWG, they did it by take a screenshot from the default position and the game then changed the angle of the camera and took a new shot. repeat for 360degrees. the quicktime software sturng them together and allowed you to drag it around. like a gif or movie clip you click and drag to advance/rewind.
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If it was actually taken within the game's engine, and not just a mockup in Max or Maya (or whatever), then the engine itself would have to support the taking of the 3D snapshot. There was an explanation of how the Halo 2 shots were done when they came out at CGTalk, I believe. The shot was set up in the game, with no animation, and then a special tool added in the engine would create the 3D shot, it might even have output individual frames. I can't remember exactly, but I think that's how they were done.
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Was it some PR guy who made it sound like a hyper high tech thing
You need to freeze all animations, make the camera rotate and write the frame buffer to ram while your frame rate is caped to a rate your hardware can render then dump it on disk after 360deg is complete OR simple yet make the camera turn x deg then take a screenshot and write it to disk and repeat for untill 360deg is complete.
Its like 30mins of coders time... i just dont like when people make simple stuff sound very complex to like show off or i dont know what.
When did I say it was really complex to pull off? You basically said the same thing I did, that it's probably a specific tool written by the game engine's programmers.
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There was an explanation of how the Halo 2 shots were done when they came out at CGTalk, I believe.
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Simple stuff doesnt have to be explained, its logical and it takes like 3seconds to figure it out on your own...
Thats what i meant and PR people do it all the time like they find some very complex way to explain a very simple thing so it gains some mystical force and makes everyone drool in awe.
Replies
that shot is much nicer looking than SWG's though
it would be nice if you could do 3d shots in future games. especially if they could get to the point where you have 360 views from all angles instead of only horizontally. (and zoomable! )
http://www.apple.com/quicktime/resources/tools/qtvr.html
Although it looks like many were produced by these people
http://www.panogames.com/
Very pretty bike
edit:
The pano games thing sucks, its just a cylinder pretty much and it warps and stuff so its ugly. The motogp one is cool but i doubt you need any special tools to make one (as explained in my previous paragraph)
If it was actually taken within the game's engine, and not just a mockup in Max or Maya (or whatever), then the engine itself would have to support the taking of the 3D snapshot. There was an explanation of how the Halo 2 shots were done when they came out at CGTalk, I believe. The shot was set up in the game, with no animation, and then a special tool added in the engine would create the 3D shot, it might even have output individual frames. I can't remember exactly, but I think that's how they were done.
[/ QUOTE ]
Was it some PR guy who made it sound like a hyper high tech thing
You need to freeze all animations, make the camera rotate and write the frame buffer to ram while your frame rate is caped to a rate your hardware can render then dump it on disk after 360deg is complete OR simple yet make the camera turn x deg then take a screenshot and write it to disk and repeat for untill 360deg is complete.
Its like 30mins of coders time... i just dont like when people make simple stuff sound very complex to like show off or i dont know what.
Think these tools should help produce your own VR
http://www.apple.com/quicktime/resources/tools/qtvr.html
Although it looks like many were produced by these people
http://www.panogames.com/
Very pretty bike
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nice link, thanks
http://developer.apple.com/quicktime/quicktimeintro/tools/index.html#qtvr
There was an explanation of how the Halo 2 shots were done when they came out at CGTalk, I believe.
[/ QUOTE ]
Simple stuff doesnt have to be explained, its logical and it takes like 3seconds to figure it out on your own...
Thats what i meant and PR people do it all the time like they find some very complex way to explain a very simple thing so it gains some mystical force and makes everyone drool in awe.