Alright i just finished up a model in maya and i imported it into zbrush, to just test to see if i could use the normal mapping feature i upped the subD's and added some detail here and there and then exported the new model. Then imported it into maya , lined it up with my old model and used the surface sampler to create a 2048X2048 normal Map...then i applied the map to the low poly model via the connection editor. output color --> normal camera.. then i rendered. When the render came up it was really washed out..like almost white and my lights aren't affecting it properly. I'm kind of stumped can any one help me?
-sincerely
-Darksquirrel