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HELP**zbrush to maya problems

DarkSquirrel
polycounter lvl 17
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DarkSquirrel polycounter lvl 17
Alright i just finished up a model in maya and i imported it into zbrush, to just test to see if i could use the normal mapping feature i upped the subD's and added some detail here and there and then exported the new model. Then imported it into maya , lined it up with my old model and used the surface sampler to create a 2048X2048 normal Map...then i applied the map to the low poly model via the connection editor. output color --> normal camera.. then i rendered. When the render came up it was really washed out..like almost white and my lights aren't affecting it properly. I'm kind of stumped can any one help me?

-sincerely
-Darksquirrel
Old1.jpg
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