So i figured i would wait until the body was done to post, and i finally felt like modeling some feet so here she is. Need to do more work on hair, model a cool weapon and do uvs yet and then ill probably upload the model.
Nice work, good to see you finishing her up...
Agreed with Rick about the ankles - they look too fat in the front view, the side view implies they'd be thinner when seen from the front.
One thing I think really needs to be looked at is the shoulder area... just looks plain wrong to me.
I like the face and the headgear area, although maybe some more defined folds on that cloth cap (i think that's what it is?) would help.
Really nice work, although I still think the face doesn't fit to the body
Other than that... well call me a 'mesh-fetishist' but I don't like meshes that only follow the outer structure with modified cylinders.
It is especially visible on the legs, and to a lesser extent on the arms.
I guess it is ok for this mesh, but for the next one you build, it could be a good idea to try a different meshflow that is closer to the actual anatomy.
Oh yeah if i were doing something that had really defined muscle i would definately do that, but thats extreme overkill for a model like this. Less really is better here imo.
Have a look at this female model by Peter Syomka, especially the way the upper legs are build. She doesn't have any really defined muscles either, but the mesh is much closer to the actual anatomy. Picture
So yeah it might not be as important on a model like this, but it still better in my eyes
Edit: Link fixed, the upper body isn't really that well done, so only look at the lower half
Oh, I just noticed the the shoulders really need work (like MoP said). They don't seem to be correctly connected to the torso/breasts, e.g. They are lacking the breast-muscle that connects the torso the the shoulder.
Edit: Oh and with pantys that tight, a 'camle-toe' should be visible
Calm down! The anatomy is not "excellent" ... she's pretty well proportioned, and the mesh is well built, but I don't think I'd go so far as to say the anatomy is excellent. It suffices. The shoulders need a lot of work, they're very unnatural.
sounds like MoP's throwing down, EQ, you gonna take that shit??! SHOULDER MODELING CHAAAAALLLLENGE!
leave the mesh be, get to texturing! i think she's lovely. even her fat little ankles.
i remember in figure drawing class having a female model that had ankles almost exactly like that--they didn't taper daintily like most girls' ankles do, they just plugged right into the foot socket. drawing them i just couldn't help but think "anyone seeing this drawing will think i screwed these ankles up, but that's how they really look."
Earthquake, looking at your tits is a constant inspiration to me.
seriously, i actually save a lot of your wip shots, and study the flow =] i really love how all your women look so smooth and sexy. its something i aspire to be able to achieve.
i think her face is too puffy though. i think this character would look better if you took a different direction to your other work, and maybe gave her a harder face, more pronounced cheek bones, and maybe a slimmer look in general.
Actually MoP is right. The should from the 3/4 view looks like it was simply placed into the torso.
EQ, you're missing the parts of the shoulder that clamp onto the torso where they connect. Easiest way to see is if you raise your arm and feel around your arm pit.
It's pretty nice work EQ, could use some more though. Might as well go the distance.
I have several issues with the whole chest/shoulder arrangement. Some of which have been pointed out.
1) The main problem I see is that she doesn't have any pectoral muscle defined. And yes, women have pecs. So without them you have this weird 'narrowing' from the breast area upward.
2) The shoulders are too bulky for the size of the rest of the arm, unless she's a champion tennis player or something.
3) Your pose feels like shes pulling her shoulders upward, and yet somehow the armpit is being left behind.
The pectoral stuff is hard to explain. Note how these women have the pectoral muscle visible and somewhat seperate from breast ( although note that the more obvious seperation from pec and breast the more the breasts will look like falsies ) :
I know you want this gal to be soft feeling and not overly muscular, but you still can't get away with leaving out crucial muscles which the body can't function without.
So wait, is there something wrong with the shoulders? Im not sure but i think something might be wrong with the shoulders. Could someone please let me know?
No, there's nothing wrong with the shoulders! Leave 'em be. They're totally fine.
Listen EQ, you're a talented artist. You've got plenty of praise in here. But also some ideas on stuff to improve. Isn't that what this P&P section is all about?
I don't think MoP's reaction was hostile. I think he was reacting to a post that isn't going to help you. I mean, let's face it. What's of more use to you in the long run? Posts that say nothing but 'excellent anatomy' or posts with ideas on what to improve? It's entirely up to you. But when things turn a little sour like this I wonder why I bother helping folks on this board at all.
No no i agree the shoulders are wrong, was just joking a bit with the redundancy of like 8 people in a row posting and saying the same thing lol. I didnt mean to offend anyone dude. Sigh.... internet sarcasm = win!
[edit] And maybe i just read mop's post wrong, but it just seemed a little hostile towards that guy to me. And it seemed like hostility towards someone else's opinion which just isnt cool imo. But i could very well be wrong.
Sorry, if I appeared a bit hostile to Silva_Spoon, it's because I'd been awake for 28 hours straight at the time.
Basically I just don't think it's constructive or useful to say nothing other than "excellent" when there are obvious anatomical errors - it'd be like thanking a tailor for doing a "great job" when he's cut your suit badly.
Basically, people don't learn if you don't tell them they're doing things wrong. If every single post in this thread said "Great mesh, awesome anatomy!", you'd never go and fix it because you wouldn't know anything was wrong.
The new version's shoulders seem a little better but I still think you need to work on the form there more, and also define the collarbone/clavicle area more.
To Silva_Spoon: Sorry man, I didn't mean to appear harsh, but I hope you do realise why I called you out on that? It's in everyone's best interests for learning
This is really shaping up to be fantastic EQ.
Im nowhere near the expert that Daz is, but here are my thoughts illustrated, hopefully, a little more clearly.
Also, it appears that you've modeled this character with the intention of subdividing it. Am I wrong? Why present just the cage and not the smoothed final result?
Yes, lots of seperation between boobs and shoulder. Looks like she's pulling her shoulders all the way back. Her stomach and lower ribcage section also looks funky. Perhaps the shape of the stomach makes the shoulders appear pulled back. I don't know. I could say more, but I don't see many other artists creating perfect females either. Not even Stahlberg. You're modeling is great.
Oh look, blurred nipples. As if we can't tell it's a boob. Or even a boob with nipples.
i like it...i think that EQ creation was supposed to be his personal interpretation of a female, of course that if he wanted a accurate model , or high realistic one what uguys are saying is perfectly relevant and EQ SHOULD listen to them.
But ..if he just wants to pimp some thing he wanted to do ..i would let him do what he wants lol...
althou i would personaly fix what has been said XD , althou her face in the last post seems a bit ... weird...
[ QUOTE ]
Makowka : Do you have the back view of that model too dude? Her backsection is the most crapily done part of the model
[/ QUOTE ]
Yes you are right, the backside, the b00bs etc isn't that well done on that model, but I was just posting it as an example on well done female upperlegs, and there is really no argueing about that, right?
Shoulders are a lot better now, btw. Now all she needs is a proper armpit
Edit: @Soul: Stop complaining about the face, we all know it is just... wrong
Yeah but its wrong on _purpose_ anyway she has armpits but as vahl told me maybe they are just too low? The pit is modeled in and everything. I was commenting on the back of my model not that model there.
While looking for the position of that neck muscle that everyone models I noticed the ear seems to be a it far back. Never mind that you didn't model the neck muscle (don't ask me what it's called, goes from behind the ear to the beginning of the... um... Schlüsselbein), instead you added a vertical thingie that ends somewhere below her jaw. And yes, the shoulder looks a bit large compared to the little stick arms that come out of it .
haha, I love that model it's really nice, but it's to hilarious how people are so uber afraid to show some nipples. heh, I mean, wtf who ever do not know how a nipple looks.
some people are just to funny.
Yes, people are funny Crylar.
The ref. pic I pulled out I've also used at work, and no, believe it or not showing nipples and muff at work ( particularly when I have female modelers on my team ) is actually not that cool and does clash with some sexual harrasment and decency laws in the workplace in California. Just an FYI.
Btw, that model you posted JK? I always thought that was pretty damn good. Perhaps more impressive closeup.
Lol @ SouL
So yeah, what Scoob said. When do we see this puppy subdivided EQ?
Is this an in game model? Just curious, because if it's for highres, can you please show a version with it smoothed?
I'm assuming it is, because even for current gen games, this seems way too high poly and un optimized for a game mesh. It very much appears to be a cage for a smoothed version.
I think her upper arm is looking wonky. It has a wierd clash of definition versus smoothness as it flows from one area to the other. She has a fairly built mass of deltoid, but then a very blobby narrow bicep/tricep area, with no definition leading into the elbow/forearm area. It looks most like you are going for a padded female look, so I'd just soften down the transition from deltoid into upper arm, and scale down the mass a bit. Also I'd put in some evidence of a clavicle, and lower the shoulder/arm configuration, as she currently appears to be shrugging.
Btw, that model you posted JK? I always thought that was pretty damn good. Perhaps more impressive closeup.
[/ QUOTE ]
I saved it in my inspiration folder for a reason, so yes it is pretty good.
The point is that some areas are really impressive, while others seem to be lacking, so I can't say that it is a good reference for all body parts
poop, EQ is what you will never understand.... a true artist. i know it's a foreign concept, but he's not doing this model for any filthy monetary compensation! TRY AND WRAP YOUR HEAD AROUND THAT!
Am i the only one who thinks the sholders are just too far in?,thus making the chest appear too narrow. just a thought
perhaps the nose is a tad too small also.
i like the overall look of the mesh though
Replies
It's very nice indeed, but I suspect she has water retention in her ankles.
Agreed with Rick about the ankles - they look too fat in the front view, the side view implies they'd be thinner when seen from the front.
One thing I think really needs to be looked at is the shoulder area... just looks plain wrong to me.
I like the face and the headgear area, although maybe some more defined folds on that cloth cap (i think that's what it is?) would help.
Keep it up
Other than that... well call me a 'mesh-fetishist' but I don't like meshes that only follow the outer structure with modified cylinders.
It is especially visible on the legs, and to a lesser extent on the arms.
I guess it is ok for this mesh, but for the next one you build, it could be a good idea to try a different meshflow that is closer to the actual anatomy.
Picture
So yeah it might not be as important on a model like this, but it still better in my eyes
Edit: Link fixed, the upper body isn't really that well done, so only look at the lower half
Edit: Oh and with pantys that tight, a 'camle-toe' should be visible
leave the mesh be, get to texturing! i think she's lovely. even her fat little ankles.
i remember in figure drawing class having a female model that had ankles almost exactly like that--they didn't taper daintily like most girls' ankles do, they just plugged right into the foot socket. drawing them i just couldn't help but think "anyone seeing this drawing will think i screwed these ankles up, but that's how they really look."
seriously, i actually save a lot of your wip shots, and study the flow =] i really love how all your women look so smooth and sexy. its something i aspire to be able to achieve.
i think her face is too puffy though. i think this character would look better if you took a different direction to your other work, and maybe gave her a harder face, more pronounced cheek bones, and maybe a slimmer look in general.
That said, I love it. Her shape and form is prefect to me. I think her hip bones come out a wee bit but it still looks good.
Good job E-Kyou
EQ, you're missing the parts of the shoulder that clamp onto the torso where they connect. Easiest way to see is if you raise your arm and feel around your arm pit.
They look kinda funky.
I have several issues with the whole chest/shoulder arrangement. Some of which have been pointed out.
1) The main problem I see is that she doesn't have any pectoral muscle defined. And yes, women have pecs. So without them you have this weird 'narrowing' from the breast area upward.
2) The shoulders are too bulky for the size of the rest of the arm, unless she's a champion tennis player or something.
3) Your pose feels like shes pulling her shoulders upward, and yet somehow the armpit is being left behind.
The pectoral stuff is hard to explain. Note how these women have the pectoral muscle visible and somewhat seperate from breast ( although note that the more obvious seperation from pec and breast the more the breasts will look like falsies ) :
I know you want this gal to be soft feeling and not overly muscular, but you still can't get away with leaving out crucial muscles which the body can't function without.
[Edit] Also mop whats with the hostility?
Listen EQ, you're a talented artist. You've got plenty of praise in here. But also some ideas on stuff to improve. Isn't that what this P&P section is all about?
I don't think MoP's reaction was hostile. I think he was reacting to a post that isn't going to help you. I mean, let's face it. What's of more use to you in the long run? Posts that say nothing but 'excellent anatomy' or posts with ideas on what to improve? It's entirely up to you. But when things turn a little sour like this I wonder why I bother helping folks on this board at all.
[edit] And maybe i just read mop's post wrong, but it just seemed a little hostile towards that guy to me. And it seemed like hostility towards someone else's opinion which just isnt cool imo. But i could very well be wrong.
Reworked it a bit...
Basically I just don't think it's constructive or useful to say nothing other than "excellent" when there are obvious anatomical errors - it'd be like thanking a tailor for doing a "great job" when he's cut your suit badly.
Basically, people don't learn if you don't tell them they're doing things wrong. If every single post in this thread said "Great mesh, awesome anatomy!", you'd never go and fix it because you wouldn't know anything was wrong.
The new version's shoulders seem a little better but I still think you need to work on the form there more, and also define the collarbone/clavicle area more.
To Silva_Spoon: Sorry man, I didn't mean to appear harsh, but I hope you do realise why I called you out on that? It's in everyone's best interests for learning
Im nowhere near the expert that Daz is, but here are my thoughts illustrated, hopefully, a little more clearly.
Also, it appears that you've modeled this character with the intention of subdividing it. Am I wrong? Why present just the cage and not the smoothed final result?
Oh look, blurred nipples. As if we can't tell it's a boob. Or even a boob with nipples.
And the face reminds me of Chuckey.
But ..if he just wants to pimp some thing he wanted to do ..i would let him do what he wants lol...
althou i would personaly fix what has been said XD , althou her face in the last post seems a bit ... weird...
anyways... keep it up man !!
Makowka : Do you have the back view of that model too dude? Her backsection is the most crapily done part of the model
[/ QUOTE ]
Yes you are right, the backside, the b00bs etc isn't that well done on that model, but I was just posting it as an example on well done female upperlegs, and there is really no argueing about that, right?
Shoulders are a lot better now, btw. Now all she needs is a proper armpit
Edit: @Soul: Stop complaining about the face, we all know it is just... wrong
Back
Here you go, but as I said it is far from perfect, I just don't have a better example at hand right now.
He did have more close-ups on his page, but it seems to be down
some people are just to funny.
The ref. pic I pulled out I've also used at work, and no, believe it or not showing nipples and muff at work ( particularly when I have female modelers on my team ) is actually not that cool and does clash with some sexual harrasment and decency laws in the workplace in California. Just an FYI.
Btw, that model you posted JK? I always thought that was pretty damn good. Perhaps more impressive closeup.
Lol @ SouL
So yeah, what Scoob said. When do we see this puppy subdivided EQ?
I'm assuming it is, because even for current gen games, this seems way too high poly and un optimized for a game mesh. It very much appears to be a cage for a smoothed version.
I think her upper arm is looking wonky. It has a wierd clash of definition versus smoothness as it flows from one area to the other. She has a fairly built mass of deltoid, but then a very blobby narrow bicep/tricep area, with no definition leading into the elbow/forearm area. It looks most like you are going for a padded female look, so I'd just soften down the transition from deltoid into upper arm, and scale down the mass a bit. Also I'd put in some evidence of a clavicle, and lower the shoulder/arm configuration, as she currently appears to be shrugging.
Btw, that model you posted JK? I always thought that was pretty damn good. Perhaps more impressive closeup.
[/ QUOTE ]
I saved it in my inspiration folder for a reason, so yes it is pretty good.
The point is that some areas are really impressive, while others seem to be lacking, so I can't say that it is a good reference for all body parts
perhaps the nose is a tad too small also.
i like the overall look of the mesh though
[edit]Update before i got to sleep
Time spend texturing her tits: lots of
Time spend texturing the rest: next to non... only half assed doodles.
Conclusion: Update your avatar for christ sake