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Girl done..ish....

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So i figured i would wait until the body was done to post, and i finally felt like modeling some feet so here she is. Need to do more work on hair, model a cool weapon and do uvs yet and then ill probably upload the model.

girl013yd.jpg
girl021rh.jpg

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  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    Show us her arse, i'd like to see the mesh flow.

    It's very nice indeed, but I suspect she has water retention in her ankles.
  • EarthQuake
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    Nothing special about the flow there, just standard stuff...
    girl033xj.jpg
  • vahl
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    vahl polycounter lvl 18
    very nice job man ! smile.gif
  • MoP
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    MoP polycounter lvl 18
    Nice work, good to see you finishing her up...
    Agreed with Rick about the ankles - they look too fat in the front view, the side view implies they'd be thinner when seen from the front.
    One thing I think really needs to be looked at is the shoulder area... just looks plain wrong to me.

    I like the face and the headgear area, although maybe some more defined folds on that cloth cap (i think that's what it is?) would help.

    Keep it up smile.gif
  • EarthQuake
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    Only looks cool from the front view like this but oh well
    girl046la.jpg
  • JKMakowka
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    JKMakowka polycounter lvl 18
    Really nice work, although I still think the face doesn't fit to the body smile.gif

    Other than that... well call me a 'mesh-fetishist' but I don't like meshes that only follow the outer structure with modified cylinders.
    It is especially visible on the legs, and to a lesser extent on the arms.
    I guess it is ok for this mesh, but for the next one you build, it could be a good idea to try a different meshflow that is closer to the actual anatomy.
  • EarthQuake
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    Oh yeah if i were doing something that had really defined muscle i would definately do that, but thats extreme overkill for a model like this. Less really is better here imo.
  • JKMakowka
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    JKMakowka polycounter lvl 18
    Have a look at this female model by Peter Syomka, especially the way the upper legs are build. She doesn't have any really defined muscles either, but the mesh is much closer to the actual anatomy.
    Picture

    So yeah it might not be as important on a model like this, but it still better in my eyes wink.gif

    Edit: Link fixed, the upper body isn't really that well done, so only look at the lower half wink.gif
  • JKMakowka
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    JKMakowka polycounter lvl 18
    Oh, I just noticed the the shoulders really need work (like MoP said). They don't seem to be correctly connected to the torso/breasts, e.g. They are lacking the breast-muscle that connects the torso the the shoulder.

    Edit: Oh and with pantys that tight, a 'camle-toe' should be visible laugh.gif
  • Silva_Spoon
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    Silva_Spoon polycounter lvl 18
    Looks great man! Excellent anatomy
  • MoP
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    MoP polycounter lvl 18
    Calm down! The anatomy is not "excellent" ... she's pretty well proportioned, and the mesh is well built, but I don't think I'd go so far as to say the anatomy is excellent. It suffices. The shoulders need a lot of work, they're very unnatural.
  • gauss
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    gauss polycounter lvl 18
    sounds like MoP's throwing down, EQ, you gonna take that shit??! SHOULDER MODELING CHAAAAALLLLENGE! laugh.gif

    leave the mesh be, get to texturing! i think she's lovely. even her fat little ankles.

    i remember in figure drawing class having a female model that had ankles almost exactly like that--they didn't taper daintily like most girls' ankles do, they just plugged right into the foot socket. drawing them i just couldn't help but think "anyone seeing this drawing will think i screwed these ankles up, but that's how they really look."
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    stop using deformed asian kiddy porn for reference!
  • almighty_gir
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    almighty_gir ngon master
    Earthquake, looking at your tits is a constant inspiration to me.

    seriously, i actually save a lot of your wip shots, and study the flow =] i really love how all your women look so smooth and sexy. its something i aspire to be able to achieve.

    i think her face is too puffy though. i think this character would look better if you took a different direction to your other work, and maybe gave her a harder face, more pronounced cheek bones, and maybe a slimmer look in general.
  • adam
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    adam polycounter lvl 19
    Dude, it fucking SUCKS.

    That said, I love it. Her shape and form is prefect to me. I think her hip bones come out a wee bit but it still looks good.

    Good job E-Kyou
  • SouL
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    SouL polycounter lvl 18
    Actually MoP is right. The should from the 3/4 view looks like it was simply placed into the torso.
    EQ, you're missing the parts of the shoulder that clamp onto the torso where they connect. Easiest way to see is if you raise your arm and feel around your arm pit.
  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 19
    I like it, but Im going to just ech the shoulder comment.
    They look kinda funky.
  • Daz
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    Daz polycounter lvl 18
    It's pretty nice work EQ, could use some more though. Might as well go the distance.

    I have several issues with the whole chest/shoulder arrangement. Some of which have been pointed out.

    1) The main problem I see is that she doesn't have any pectoral muscle defined. And yes, women have pecs. So without them you have this weird 'narrowing' from the breast area upward.
    2) The shoulders are too bulky for the size of the rest of the arm, unless she's a champion tennis player or something.
    3) Your pose feels like shes pulling her shoulders upward, and yet somehow the armpit is being left behind.

    The pectoral stuff is hard to explain. Note how these women have the pectoral muscle visible and somewhat seperate from breast ( although note that the more obvious seperation from pec and breast the more the breasts will look like falsies ) :

    female.jpg

    I know you want this gal to be soft feeling and not overly muscular, but you still can't get away with leaving out crucial muscles which the body can't function without.
  • EarthQuake
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    So wait, is there something wrong with the shoulders? Im not sure but i think something might be wrong with the shoulders. Could someone please let me know?

    [Edit] Also mop whats with the hostility?
  • Daz
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    Daz polycounter lvl 18
    No, there's nothing wrong with the shoulders! Leave 'em be. They're totally fine.

    Listen EQ, you're a talented artist. You've got plenty of praise in here. But also some ideas on stuff to improve. Isn't that what this P&P section is all about?

    I don't think MoP's reaction was hostile. I think he was reacting to a post that isn't going to help you. I mean, let's face it. What's of more use to you in the long run? Posts that say nothing but 'excellent anatomy' or posts with ideas on what to improve? It's entirely up to you. But when things turn a little sour like this I wonder why I bother helping folks on this board at all.
  • EarthQuake
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    No no i agree the shoulders are wrong, was just joking a bit with the redundancy of like 8 people in a row posting and saying the same thing lol. I didnt mean to offend anyone dude. Sigh.... internet sarcasm = win!

    [edit] And maybe i just read mop's post wrong, but it just seemed a little hostile towards that guy to me. And it seemed like hostility towards someone else's opinion which just isnt cool imo. But i could very well be wrong.
  • EarthQuake
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    Makowka : Do you have the back view of that model too dude? Her backsection is the most crapily done part of the model

    Reworked it a bit...
    girl068ry.jpg
  • Daz
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    Daz polycounter lvl 18
    bahah, apparently I missed JK's post where he'd allready pointed out the lack of the pectoral. Doh, I guess I see your point now EQ! smile.gif
  • MoP
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    MoP polycounter lvl 18
    Sorry, if I appeared a bit hostile to Silva_Spoon, it's because I'd been awake for 28 hours straight at the time.
    Basically I just don't think it's constructive or useful to say nothing other than "excellent" when there are obvious anatomical errors - it'd be like thanking a tailor for doing a "great job" when he's cut your suit badly.
    Basically, people don't learn if you don't tell them they're doing things wrong. If every single post in this thread said "Great mesh, awesome anatomy!", you'd never go and fix it because you wouldn't know anything was wrong.

    The new version's shoulders seem a little better but I still think you need to work on the form there more, and also define the collarbone/clavicle area more.

    To Silva_Spoon: Sorry man, I didn't mean to appear harsh, but I hope you do realise why I called you out on that? It's in everyone's best interests for learning smile.gif
  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 19
    This is really shaping up to be fantastic EQ.
    Im nowhere near the expert that Daz is, but here are my thoughts illustrated, hopefully, a little more clearly.

    EQ_girl_bad_paintover.jpg

    EQ_girl_ref.jpg

    Also, it appears that you've modeled this character with the intention of subdividing it. Am I wrong? Why present just the cage and not the smoothed final result?
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    Yes, lots of seperation between boobs and shoulder. Looks like she's pulling her shoulders all the way back. Her stomach and lower ribcage section also looks funky. Perhaps the shape of the stomach makes the shoulders appear pulled back. I don't know. I could say more, but I don't see many other artists creating perfect females either. Not even Stahlberg. You're modeling is great.

    Oh look, blurred nipples. As if we can't tell it's a boob. Or even a boob with nipples.
  • SouL
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    SouL polycounter lvl 18
    Ears seem a bit high.
    And the face reminds me of Chuckey.
  • EarthQuake
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    lol soul you bastard
  • Joao Sapiro
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    Joao Sapiro sublime tool
    i like it...i think that EQ creation was supposed to be his personal interpretation of a female, of course that if he wanted a accurate model , or high realistic one what uguys are saying is perfectly relevant and EQ SHOULD listen to them.
    But ..if he just wants to pimp some thing he wanted to do ..i would let him do what he wants lol...

    althou i would personaly fix what has been said XD , althou her face in the last post seems a bit ... weird...

    anyways... keep it up man !!
  • EarthQuake
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    Shhhhh... That kind of talk isnt allowed here unless you're talking about b1ll.
  • JKMakowka
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    JKMakowka polycounter lvl 18
    [ QUOTE ]
    Makowka : Do you have the back view of that model too dude? Her backsection is the most crapily done part of the model

    [/ QUOTE ]

    Yes you are right, the backside, the b00bs etc isn't that well done on that model, but I was just posting it as an example on well done female upperlegs, and there is really no argueing about that, right?

    Shoulders are a lot better now, btw. Now all she needs is a proper armpit smile.gif

    Edit: @Soul: Stop complaining about the face, we all know it is just... wrong wink.gif
  • EarthQuake
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    Yeah but its wrong on _purpose_ =) anyway she has armpits but as vahl told me maybe they are just too low? The pit is modeled in and everything. I was commenting on the back of my model not that model there.
  • JKMakowka
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    JKMakowka polycounter lvl 18
    Front
    Back

    Here you go, but as I said it is far from perfect, I just don't have a better example at hand right now.

    He did have more close-ups on his page, but it seems to be down frown.gif
  • EarthQuake
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    thanks dude, it might be far from perfect but its alot better than what i've seen most people do.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    While looking for the position of that neck muscle that everyone models I noticed the ear seems to be a it far back. Never mind that you didn't model the neck muscle (don't ask me what it's called, goes from behind the ear to the beginning of the... um... Schlüsselbein), instead you added a vertical thingie that ends somewhere below her jaw. And yes, the shoulder looks a bit large compared to the little stick arms that come out of it wink.gif.
  • Crylar
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    Crylar polycounter lvl 18
    haha, I love that model it's really nice, but it's to hilarious how people are so uber afraid to show some nipples. heh, I mean, wtf who ever do not know how a nipple looks.
    some people are just to funny.
  • Daz
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    Daz polycounter lvl 18
    Yes, people are funny Crylar.
    The ref. pic I pulled out I've also used at work, and no, believe it or not showing nipples and muff at work ( particularly when I have female modelers on my team ) is actually not that cool and does clash with some sexual harrasment and decency laws in the workplace in California. Just an FYI.

    Btw, that model you posted JK? I always thought that was pretty damn good. Perhaps more impressive closeup.

    Lol @ SouL

    So yeah, what Scoob said. When do we see this puppy subdivided EQ?
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    Is this an in game model? Just curious, because if it's for highres, can you please show a version with it smoothed?

    I'm assuming it is, because even for current gen games, this seems way too high poly and un optimized for a game mesh. It very much appears to be a cage for a smoothed version.

    I think her upper arm is looking wonky. It has a wierd clash of definition versus smoothness as it flows from one area to the other. She has a fairly built mass of deltoid, but then a very blobby narrow bicep/tricep area, with no definition leading into the elbow/forearm area. It looks most like you are going for a padded female look, so I'd just soften down the transition from deltoid into upper arm, and scale down the mass a bit. Also I'd put in some evidence of a clavicle, and lower the shoulder/arm configuration, as she currently appears to be shrugging.

    poop.gif
  • EarthQuake
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    Model isnt set up properly for smoothing(geo isnt exagerated to smooth right) It is what it is, just a model, not for ingame or whatever just for fun
  • JKMakowka
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    JKMakowka polycounter lvl 18
    [ QUOTE ]

    Btw, that model you posted JK? I always thought that was pretty damn good. Perhaps more impressive closeup.


    [/ QUOTE ]

    I saved it in my inspiration folder for a reason, so yes it is pretty good.
    The point is that some areas are really impressive, while others seem to be lacking, so I can't say that it is a good reference for all body parts wink.gif
  • gauss
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    gauss polycounter lvl 18
    poop, EQ is what you will never understand.... a true artist. i know it's a foreign concept, but he's not doing this model for any filthy monetary compensation! TRY AND WRAP YOUR HEAD AROUND THAT! laugh.gif
  • Ruz
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    Ruz polycount lvl 666
    Am i the only one who thinks the sholders are just too far in?,thus making the chest appear too narrow. just a thought
    perhaps the nose is a tad too small also.
    i like the overall look of the mesh though
  • EarthQuake
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    Lil bit on texture.... Hey everyone: Yell at killing until he starts his texture. Also send crash hatemail.

    [edit]Update before i got to sleep
    animegirltex04.jpg
  • JKMakowka
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    JKMakowka polycounter lvl 18
    Hmmm, lets have a look at this...
    Time spend texturing her tits: lots of
    Time spend texturing the rest: next to non... only half assed doodles.

    Conclusion: Update your avatar for christ sake laugh.gif
  • Crash
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    Crash polycounter lvl 18
    omg. not teh hates!
  • SouL
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    SouL polycounter lvl 18
    TIG 'OL BITTIES
  • Sean McBride
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    Sean McBride polycounter lvl 18
    Wow, EQ. Thats looking GREAT!
  • almighty_gir
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    almighty_gir ngon master
    i still think you should bipass your usual trend, and give her some sharper facial features. it just doesnt look right with such a soft round face =/
  • EarthQuake
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    no details yet, just color and shading. Im gonna try and work in some sharp feature
  • EarthQuake
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    Bit more on her
    animegirltex05.jpg
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