if you wanted to, we could get the entries into Unreal Tournament, I'd like to help in that area then we'd be able to look at them ingame . Be cooler to see PolycountVille in a game engine
You have a volunteer right here! I'm sure I could also get ElysiumGX to help me It would be awesome to walk around the town and look at everyone model up close.
yay! My house is across from the giant vagina! woohoo!
Err, I mean, the sarlacc pit It's looking real good, hawken. I'd love to see this bad boy on the web, so we can drive around, change time of day, etc etc
I just sent mine in now. Talk about cutting it fine. Hope the transition from Blender to .obj to max works ok. I didn't get a email confirmation thing either, but it hasn't bounced back yet...
ryanH: You should go to the Plugin Manager list, if I remember right it's near the Preferences menu... then you need to check the box to load "ExportOBJ.mll" (or maybe OBJExport.mll, can't remember), then you should have a new file-type option when you go to File -> Export.
submitted my entry. I got the confirmation email, and replied. Great challenge, i really learned how to budget my texture space for such a complex model.
I send in my stuff, haven't gotten the confirmation email though. Tried sending it twice through one email addy but both times I got a email back saying the email failed cause of an oversized zip, which at 330k doesn't seem too oversized to me. So I sent it though another email addy, but like I said I haven't gotten the confirmation email yet so I don't know if that one made it through either.
Ah I need seperate sheets for each pass. (diff, spec & alpha). I've noticed that some of the diffuse tga files have pure white alpha channels, this makes max do a specular pass, for some reason. I'll check out your diffuse TGA and make an opacity sheet from the alpha channel.
Also the Alpha sheets I've got, some of them are only white where flags etc are detailed. I need everything else blocked out in white if you want it to appear!
ooph, you render that with the area filter.....not good!
Try using Catmull-Rom, or Sharp Quadratic, along with the 2.5 star super sampling
It will come out a LOT less blurry.
Are you still planning to compile this as a playable map? Polycount has a dedicated server on a nice fat pipe that this map could sit on and be viewed by many. =]
id like to see all these entries in a DM level yeah I think it would be awesome to walk upto each model and look at it, Or kill someone jumping towards it.
I don't want to step on Hawken's toes since he's organized this.
I'm working in maya, so Maya and XSI people send me an obj with the a TGA with an alpha channel. 3dsmax people, you can export the model as an ase that its recognised by Unreal Editor and I'd also need a TGA texture too. Please Zip your files, incase they get dammaged in shipping
Lee3dee, I think the best option is to wait until I get all the models through, then I'll send them to you in one bigfat 3ds file, at the correct scale w/ maps organised etc, because I'm doing that as I go - no sense in doubling up the process
can you make a CSS map too? would be cool to run around this in cunter strike
CCS map, i don't know the editor for HL Someone else may.
One big 3ds max file would be a bad idea for unreal. I'd prefer to get each exported separately and assemble them in the editor. Then I can add collisions, jump pads, weapons etc
OK, as you can see the other thread, we have someone doing a CSS version of the map too (thanks ex'ers. =]) so that those of us that don't have one game can see the entries in another.
This was my suggestion on IRC, you folks can "yea or nay" it as you will. Either give us a link or send your entry in a generic 3d format (obj or 3ds) so we can bundle all the entries up in one zip file for the map creators to grab and do with as they need. It SHOULD make it easier on hawken, expendable and lee to do the work and have the raw formats available.
Trust me, the zip file will be kept between us and not released to the public unless otherwise requested.
I can't tell you how much you guys rock and how happy this challenge has made me. Thanks again folks!
Replies
I used 4 5x5 plots, mind you!
Look for one from Adam Bromell.
Damnit.
expect another email from me
Hawken, when this is done you should do a fly-by animation of the neighbourhood
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I was thinking about somehow getting the whole lot into director so we could have it on the web!
Err, I mean, the sarlacc pit It's looking real good, hawken. I'd love to see this bad boy on the web, so we can drive around, change time of day, etc etc
ryan
I'll probably keep working on this even though I've submitted it, I kinda wanna polish it up just for fun.
Lwoheat
hehe. You'd better make an entry next time
it's a mask
top pick for this challenge is RyanH's house.
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That house is pretty wicked. Nice one.
the tga IS the alpha sheet
it's a mask
[/ QUOTE ]
Ah I need seperate sheets for each pass. (diff, spec & alpha). I've noticed that some of the diffuse tga files have pure white alpha channels, this makes max do a specular pass, for some reason. I'll check out your diffuse TGA and make an opacity sheet from the alpha channel.
Also the Alpha sheets I've got, some of them are only white where flags etc are detailed. I need everything else blocked out in white if you want it to appear!
Ninjas: we're open till thursday
Try using Catmull-Rom, or Sharp Quadratic, along with the 2.5 star super sampling
It will come out a LOT less blurry.
Are you still planning to compile this as a playable map? Polycount has a dedicated server on a nice fat pipe that this map could sit on and be viewed by many. =]
id like to see all these entries in a DM level yeah I think it would be awesome to walk upto each model and look at it, Or kill someone jumping towards it.
I don't want to step on Hawken's toes since he's organized this.
I'm working in maya, so Maya and XSI people send me an obj with the a TGA with an alpha channel. 3dsmax people, you can export the model as an ase that its recognised by Unreal Editor and I'd also need a TGA texture too. Please Zip your files, incase they get dammaged in shipping
my email is lee@lee3dee.com
can you make a CSS map too? would be cool to run around this in cunter strike
One big 3ds max file would be a bad idea for unreal. I'd prefer to get each exported separately and assemble them in the editor. Then I can add collisions, jump pads, weapons etc
This was my suggestion on IRC, you folks can "yea or nay" it as you will. Either give us a link or send your entry in a generic 3d format (obj or 3ds) so we can bundle all the entries up in one zip file for the map creators to grab and do with as they need. It SHOULD make it easier on hawken, expendable and lee to do the work and have the raw formats available.
Trust me, the zip file will be kept between us and not released to the public unless otherwise requested.
I can't tell you how much you guys rock and how happy this challenge has made me. Thanks again folks!