Hehe, I have been dieing to model this guy, grey fox/cyborg ninja/frank/deepthroat/kickass cyborg from mgs. I beat MGS:TS for the third time today, which gave me the inspiration to model grey fox. Just started today and I am posting mainly for crits. Its at around 750 polys with a fully animatable helmet, eyes and working on the mouth.
http://img20.imageshack.us/img20/7642/greyfox2bu.jpg
[updates]
have some small updates, mainly just smoothing and reproportioning things:
Replies
Im digging him so far, got anything else done?
Well....after a long and boring day at school, I came home it got right on to working on mister gray fox. Fixed the face and just started the body, dont worry about the pecs, I will reshape those and add more polys to em.
[update]
I will hopefully finish off the body tonight or tommorrow after school, then its my favorite part.....skin mapping... [shudders]
And a nice GI render
More tommorrow, im goin to bed....
P.S - dont make GI renders...in gameart they dont make much sense unless you have an engine that supports GI
P.S - dont make GI renders...in gameart they dont make much sense unless you have an engine that supports GI
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Two words: Bake. Lighting.
and some body shots.
i just got one question... did you had a 3d lesson?
cuz the polyflow now look very pimpage!
i never saw such good work from you like the last days... your sknning skill have improved alot... they´re just ... unexplainable ...
gj on it all
hope to see more pimpage