Okie, guess I get the parking garage, or the sub-parking garage.
I love the idea of compiling all this in a UT2K4 DM level. Who cares about theme, we might be surprized. Afterall villages don't really follow any theme, there just well....villages. Woot!
I like the idea of doing a tower and each floor of the tower is someones creation. Do the template so that it'll stack properly. It'd be the floor, hole in the floor, and stairs (which would lead up and through the hole to the next floor).
Would be fun to walk up this 30-something floored building to different rooms.
just had an interesting idea... snowboard challenge.. maybe a 512 challenge (allows for nice smooth boards with straps / fins / whatever).. the point is more to design a cool lookin board... as many as you want.. with the focus being moreso on the texture than anything.
few more ideas...
- disposable weapon: something you fire off once and then discard, i.e. an organic single-use weapon or a seld-contained RPG
- organic weapon: a creature (or part of one) or eggs for a creature that when 'fired' either launches a creature or some sort of bio-organic weapon, i.e. HL's Snarks, HL:OpFor's Pet Alien, or Unreal2's spider gun
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I love the idea of compiling all this in a UT2K4 DM level. Who cares about theme, we might be surprized. Afterall villages don't really follow any theme, there just well....villages. Woot!
Ideas for the next one? Lets make a vote thread...
mario kart tracks
mario kart racers
nintendogs other pets (not dogs)
On the low poly theme... I wonder if we could get info on the polycounts they use...
No matter what's done next, my entry will be christmas based.
Would be fun to walk up this 30-something floored building to different rooms.
- disposable weapon: something you fire off once and then discard, i.e. an organic single-use weapon or a seld-contained RPG
- organic weapon: a creature (or part of one) or eggs for a creature that when 'fired' either launches a creature or some sort of bio-organic weapon, i.e. HL's Snarks, HL:OpFor's Pet Alien, or Unreal2's spider gun