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Thanks to ALL!

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polycounter lvl 20
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bearkub polycounter lvl 20
Thanks to all of you who participated in this halloween challenge. I was really kind of getting drug down that people weren't participating, but man, you guys made a big fat hippy liar out of me!

So, to the guys who organized it, the guys who participated, everyone who worked on this, THANKS! You guys rock. =]

Now, how about another good one? =]

Replies

  • cholden
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    cholden polycounter lvl 18
    Yea for real! Thanks everyone, you all made it great! I almost shit myself one day when I came to PC and saw the (23 viewing) next to the challenges forum. We're usually lucky to get two. wink.gif
  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 20
    I made 2 items, and started 2 more, but never posted em. I guess I should huh?
  • Ninjas
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    Ninjas polycounter lvl 18
    Sure dude, post 'em because I want to see 'em.

    I thought this one was cool, and I had a lot of fun doing the character I did, and seeing everyone elses stuff.
  • Thegodzero
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    Thegodzero polycounter lvl 18
    i liked how open it was, not to mention the fact the all he things you had to make were warmup exersises, that can be done in an hour or less.
  • b1ll
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    b1ll polycounter lvl 18
    That low poly thing Look fun, Another low poly character theme one would be great, I would join this time!!
  • ElysiumGX
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    ElysiumGX polycounter lvl 20
    I had the time off to join in, and glad others did as well. This was something new for me, and lots of fun. Not to mention quick. Really allowed the creativity to flow, instead of being knocked down with intimidating specifications or lame topics :P . I mentioned in the chatroom that we should have a low poly christmas as well. Or one with more standard specs, or both.
  • Zergxes2
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    Zergxes2 polycounter lvl 17
    That was cool, and less intimidating than the uber contests you see on cg talk. I don't know how people have the time for those. Ooh... Thanksgiving?
  • hobodactyl
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    hobodactyl polycounter lvl 18
    I really agree with Elysium, the low specs made it so quick that you could really mess with several ideas and see what worked and what didn't. You can see this with my first vampire model (didn't work) :P

    I will definitely be in more of these comps if we keep 'em up, the support here was really a welcome surprise for me wink.gif
  • Lee3dee
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    Lee3dee polycounter lvl 18
    i found some time to fit it in smile.gif you can count me in for the next challenge smile.gif We should start a christmas challenge towards the end of november.
  • Thegodzero
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    Thegodzero polycounter lvl 18
    how about a psp christmas, low/med so 1000 polycount and two 128 textures.
  • Spoon_of_death
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    Spoon_of_death polycounter lvl 17
    I loved this comp! And most of the entries looked awesome and were very inspiring! More low-poly comps plz :P
  • Slum
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    Slum polycounter lvl 18
    Great fun indeed, too bad I didn't do more for it.

    I suggest using the theme "badass turkey" for the next challenge
  • bearkub
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    bearkub polycounter lvl 20
    hrm...a rebel turkey fighting for survival on Thanksgiving?
    it does leave room for humor!

    =]
  • CheapAlert
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    CheapAlert polycounter lvl 18
    i was thinking of a "classic megaman villain" contest but I thought that would limit a bit of creativity. still a try though (original or not i don't know. time to crack open the old nintendo power issues for the fan concepts)
  • cholden
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    cholden polycounter lvl 18
    The next two holidays are coming we might as well enjoy those months with more low poly loving

    "Thanks for Low Poly Givings" & "It's a Portable Christmas!" (Charley Brown)

    I already have some less than interesting ideas wink.gif
  • hawken
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    hawken polycounter lvl 19
    Wooo! yay for polycount!

    Low poly stuff is shure nuff addictive eh?

    [ QUOTE ]
    That was cool, and less intimidating than the uber contests you see on cg talk. I don't know how people have the time for those. Ooh... Thanksgiving?

    [/ QUOTE ]

    erm, for those of us outside the USA, thanksgiving has little to no meaning.

    But low poly "coyboys vs injuns" gets my vote!
  • bearkub
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    bearkub polycounter lvl 20
    yah, hawken brought up a point I thought about after I posted. Thanksgiving is a US holiday which kinda leaves our overseas brethren a bit in the cold.
  • Ninjas
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    Ninjas polycounter lvl 18
    I had an idea I thought would be cool...

    low poly 3D platform mascot character of yesteryear (some could do 2d characters that never made it to 3d, like Carnov or Rastan dude, and others could make totally new 80's and 90's themed characters)

    500 polys, 512 texture
  • cholden
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    cholden polycounter lvl 18
    Ninjas: I love it. That also goes along the lines of what cheap suggestest as well. Though a 512 texture for a 500 triangle model is a bit ridiculous. Balance yer budget, son. wink.gif

    Bear: to rememdy the situations for our overseas friends, we could make it a "mock an american holiday" challenge. laugh.gif
  • Slum
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    Slum polycounter lvl 18
    That's sort of why I suggested "Badass Turkey" rather than thanksgiving in general. A turkey's a turkey no matter where you're from. :P
  • bearkub
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    bearkub polycounter lvl 20
    OK gang, here's the dish:

    You all seem geared up for this. I am going out of town tomorrow and won't be back til Sunday (at least...). Once again, this is my OK to start another challenge as soon as you like (as I really prefer them selected by you fine laddies..) If you need a topic stickied or anything else (I can't really imagine anything you would need...) just either grab one of the other admins (r13, etc..) and ask them, or just leave me a PM here on the boards and I will tend to it when I get back.

    Enjoy!
  • ElysiumGX
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    ElysiumGX polycounter lvl 20
    hawken: can you be the one to post the official guidelines thread of whatever is decided? And can a separate thread be made elsewhere (GD?) to have a global setting, so questions and discussions can be made in the guidelines thread.
  • man_o_mule
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    man_o_mule polycounter lvl 18
    i vote for ninja's idea. 512 might be a bit much thouhg. 256 for the win.

    [edit] and if this idea does end up being the one picked i claim dibs on strider. [/edit]
  • Ninjas
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    Ninjas polycounter lvl 18
    Yeah I guess 512 is excessive...
    Strider 2 was pretty tight. I beat the original on 2 quarters.

    I think I may have to do the "lost" Vanilla Ice platform game character.

    I liked how you could do items on the Halloween one, and it makes sense that you could do platform game items to go with your character.
  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    sounds groovy, I'm sorry I missed the Halloween contest frown.gif
    If we're doing the platformer idea, I call dibs on Rick from Splatterhouse!
  • CheapAlert
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    CheapAlert polycounter lvl 18
    i've done firebrand too much so i don't know what i'll do

    maybe "Bert"...
  • Lee3dee
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    Lee3dee polycounter lvl 18
    I think I may try Boogerman. hehe or the knight from Ghost n' goblins laugh.gif
  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 20
    I think some amalgam of characters would be more interesting. Like, Megaman mixed with Simon Belmont, or Shinobi with Mario, etc.
    Perhaps that sort of thing is more a conceptart.org idea?
    Just thinking out loud...
  • CheapAlert
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    CheapAlert polycounter lvl 18
    [ QUOTE ]
    hehe or the knight from Ghost n' goblins laugh.gif

    [/ QUOTE ]

    YES

    or astaroth, rushifell, general arma, etc
  • flaagan
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    flaagan polycounter lvl 18
    how about a vegetative state of being..
    plants, trees, organic things, doesnt have to be natural, can be fantasy or alien, or maybe even mechanical?
  • Skizot
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    Skizot polycounter lvl 18
    rygar7nm.jpg

    oh yeaaaah... i might just get back to modelling to do rygar.
  • hawken
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    hawken polycounter lvl 19
    [ QUOTE ]
    Yeah I guess 512 is excessive...
    Strider 2 was pretty tight. I beat the original on 2 quarters.

    I think I may have to do the "lost" Vanilla Ice platform game character.

    I liked how you could do items on the Halloween one, and it makes sense that you could do platform game items to go with your character.

    [/ QUOTE ]

    low poly models of the characters from LOST!
  • hawken
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    hawken polycounter lvl 19
    [ QUOTE ]
    hawken: can you be the one to post the official guidelines thread of whatever is decided? And can a separate thread be made elsewhere (GD?) to have a global setting, so questions and discussions can be made in the guidelines thread.

    [/ QUOTE ]

    I think this one needs to be steamed a bit more in this thread, not quite cooked yet...
  • cholden
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    cholden polycounter lvl 18
    psp screen resolution is 480x272
    characters are from 750 triangles and 2x64x64 up to 1600 triangles and 2x128x128. Though some cinematic and main characters can go higher, it's probably more effective to stick with standard NPC specs.
    The Nintendo DS has similar character specs, but usually lower if not half since the screen size is only 256x192.

    These specs in mind, a good comp could be recreate a game character for NDS or PSP game specs. This could be a classic or next-gen game character. For example, as fun as it is to up the specs on old classic 2d characters, it can be just as fun to bring the Master Chief or that Doom 3 guy down.

    (Note: any other portable developers with their own character specs contributions would be great)
  • TelekineticFrog
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    TelekineticFrog polycounter lvl 18
    OK so Mr. Holden says post what i know...I dev DS and GBA games.

    -DS resolution is 256 x 192
    -Characters that I work on usually range from around the 225 to 1100 poly range.( the higher be an exception if the character is like the only one on screen or one of maybe two) Generally around 200 - 360 for a platformer character. We'd get around 5-6 on screen at once.
    -Texture sheets are most of the time single 64 x 64 tga files.(currently the ones i'm working on are using a single 128 x 128, but they may be reduced later to 64 x 64, it really depends on the game and how much is on screen at once eating up the memory like any other game)
    -I do use bones for the skeleton but always skeletons made up of poly objects.
    -Skin weighting is most always kept to no more than 2 bones influencing a single vert. This is more than likely as a requirement by our set of code and not necessarily a hardware limit. You have to work with what's given I guess.

    Just a side note the last DS game before the current one I'm working on was Incredibles 2: Rise of the Underminer the single 64 x 64 textures for the characters were compressed to 32 color images. The game I'm working on now has not been compressed to such a small palette at least yet and are 256 color images.

    If there are any other questions, I'll do my best to answer them, so feel free to ask.

    additional info: The DS only supports 2000 polys being rendered on a screen at a time, but you can pull off doing 4000 but then you drop to 30 frames per second instead of being able to do 60 frames per second with 2000. You can do both screens 3D rendering but it accomplishes this thru rendering the screens one at a time and going back and forth. You (the player) may not notice this but it occurs on any game that's doing 3D on both screens. The game I'm working on currently utilizes both doing 3D and 4000 polys at 30 fps. I've actually been impressed with a couple of our minigames so far in how they look. Oh yeah and you can see Incredibles 2: Rise of the Underminer for DS now since it came out in stores this week in North America. wink.gif I'll see if I can post a couple example models from it. For a challenge theme what about a theme based on like something of early exploration style, jules vern, journey to the center of the earth, around the world in 80 days type stuff. Maybe some steam tech but nothing high tech or modern and crazy creatures like the giant squid, cthulu type squiddies, mummies, etc. Not really like aliens and gore. Maybe that's too vague but it's an idea.
  • aesir
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    aesir polycounter lvl 18
    how about we have to make several platformer characters with the DS or PSP's specs. I loves the low poly!

    Still we'll need a slightly tighter theme then that. I'm not a horribly big fan of remaking characters from past games, but cant really think of an idea I'd rather do atm.


    (Low poly LOST characters would be funny as shit)
  • hawken
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    hawken polycounter lvl 19
    The dogs in nintendogs look awsome! There's no real slowdown in the game, even with 3 dogs running about playing ball or eating etc. I'm loving this game at the moment. My next purchase is mario cart, I'm simply creaming my pants for this one!

    Thinking it's quite fun to stick with the power of two specs, because it seems more fun. 64tri char with 64px tex, 128 with 128, 256 with 256 etc.

    Again for maximum fun, maybe the DS should be the target model, because lets face it, handhelds are only going to get better and 1000 polies already starts to sound out of "lowpoly" but under 512 is incredibly fun.
  • blankslatejoe
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    blankslatejoe polycounter lvl 19
    a long the lost lines... what about low poly movie characters?

    dude, I'd totally call dibs on a 256 'Sloth' from goonies!
  • hawken
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    hawken polycounter lvl 19
    could lost work? series 1 characters only!
  • Ninjas
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    Ninjas polycounter lvl 18
    Dude. I don't watch TV. Anyway, I would probably just end up making a guy in jeans and a t-shirt even if I did know the show. Not to crap on your idea or anything, but regular old humans in low poly doesn't seem very exciting to me.
  • TelekineticFrog
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    TelekineticFrog polycounter lvl 18
    I don't watch television either, so in all honesty I couldn't even tell you what Lost is about, let alone who the characters are and what they look like. One thing that was great about the halloween idea was you had a unified theme...no matter what somebody made you could possibly put all entries in one scene and still convey the theme regardless of what the object/character was, who did it and with what style. A theme that works in that way is probably going to yield the most interesting results. Just my two cents.
  • cholden
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    cholden polycounter lvl 18
    Yea, I don't even know what lost is. You have to assume that taking the biggest #1 show on television means: the majority of people have never heard of it. wink.gif
    Not a big fan of the power of two, but whatev's, as logn as it has a very open, diverse theme or no forced theme if you want to keep it that limiting.
  • Slum
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    Slum polycounter lvl 18
    Expanding on scooby's idea, How about "flashback merger" as the theme. You take a main character from an old game and recreate him as if he were in another game. For example, Starfox and Mario. Fox McCloud in overalls and a red hat. Or try Yoshi and Excitebike. Yoshi dressed up in motocross outfit :P
  • Toomas
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    Toomas polycounter lvl 18
    I agree that the merger idea would be very fun to do.
    But with no game age restrictions and with DS specs.
  • hawken
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    hawken polycounter lvl 19
    low poly 80's. items, humans, rock stars, cars, cereal, haircuts... anything!
  • Slum
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    Slum polycounter lvl 18
    That sounds great hawken.
  • Ninjas
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    Ninjas polycounter lvl 18
    I could live with that. I call Magnum PI... that's right, the whole damn show.
  • Makk
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    Makk polycounter lvl 18
    Just want to say there was some really great work done for the halloween challange. I liked ElysiumGXs in particular.
  • flaagan
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    flaagan polycounter lvl 18
    Low poly or not, I'd like to toss into the hat the idea of doing a weapon or gun not powered / fed by 'normal' ammo...
    think along the lines of the Halo Covenant Needlers or Plasma guns, or Star Trek's phasers, or Unreal 2's Spider Gun.

    Something where you can visibly see that the weapon in your hand(s) isn't normal.
  • Gmanx
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    Gmanx polycounter lvl 19
    I'd like to suggest doing a 'team america' style parody of either a game or a tv show using the same handheld low poly specs. Stylised characters with big heads, cheesy backgrounds etc. Like a 'superdeformed' game version of, well anything really, from Magnum through UFO (UFO = my dibs) Starsky and Hutch, Splinter Cell, Fear - whatever.
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