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I did some high poly generated characters but they didn't render out so well since max doesn't render normal maps, so until max does render normals, they wont be on my site.
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What version of max are you using cause it does render normal maps?
Great fucking work btw. Juan can have your children that your proud of, just let me give birth to your bastard son
Use a "Normal Bump" map in the bump slot of any texture. It renders the normal maps fine. I've been doing it here at work for some pre-rendered cinematics.
you know playing some of the games that have been released recently that feature normals + specs etc. etc. and thinking about how you didn't paint any spec for cloth/flesh, the more it seems like a prudent choice. some of the first games to feature normal maps do indeed suffer from virtually every surface reading as glossy or wet plastic.
thats one of the things I was thinking about when doing this gauss, if you look at a person you generally dont pick up the specular on their skin, and most cloth isn't shiny at all. It helps get rid of some of the plasticy look, once a sub surface fake becomes more commonly used I think flesh/cloth should look a lot better than they do atm.
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I did some high poly generated characters but they didn't render out so well since max doesn't render normal maps, so until max does render normals, they wont be on my site.
[/ QUOTE ]
What version of max are you using cause it does render normal maps?
Great fucking work btw. Juan can have your children that your proud of, just let me give birth to your bastard son
You can find it here: http://www.3dmaxer.dk/plugins.asp?r=5