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Quake4 first impressions

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sledgy
polycounter lvl 18
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sledgy polycounter lvl 18
I'm a huge fan of the Quake series, Quake3 being my favorite. Quake2 I dig, but they really went in a slow direction, gameplay-wise. The physics so far (multiplayer) seem to be identical to Quake3 so that makes me a happy camper. I thought the RL was a little weak in the feedback dept. and the reload anim looks a little weird because it's so quick. The nay-nay launcher is very Q1-ish, but not nearly as quick. I don't really like the design of the shotgun but it has excellent feedback.
I'm really impressed at the scalability of the engine (again). It's totally playable on a 9600 mobile with low settings and looks outstanding on a 9800Pro. This one makes me want to get a 512MB card. crazy.gif

The menu is still classically easy to navigate and quick. I'm looking forward to PPM support.

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