Hi guys, had to whip this sucker up fast took around 4/5 days of work. Theres still "ALOT" that needs doing, I'd like to add some fx shaders, uvmap the walls again, ambience, decals, props and eventually some higher detail geometry and sharper textures. But for now I'm outta time, if people want access to any of the stuff I've made just gimmie a shout.
Heres a few texture shots and a couple of renders!
I cud use a nice grass sprite if anyone has one they could lend gulp!
The tentacles are supposed to be animated and eventually attack the players, I cud use some sprites to blend them into the terrain better .
Finally some of the textures, they need work alot of work... hehe
http://dynamic.gamespy.com/~rol/forum/arcane/castle/ChurchUVWMAP.jpghttp://dynamic.gamespy.com/~rol/forum/arcane/castle/CrystalTowerUVWMAP.jpghttp://dynamic.gamespy.com/~rol/forum/arcane/castle/DemonVineUVWMap.jpghttp://dynamic.gamespy.com/~rol/forum/arcane/castle/HallDoorUVWMAP.jpghttp://dynamic.gamespy.com/~rol/forum/arcane/castle/HallFloorUVWMAP.jpghttp://dynamic.gamespy.com/~rol/forum/arcane/castle/LionStatue01CompleteMap.jpg
Please excuse the waste of space this map was generated from another character mesh I didn't have time to remap it. This one will hopefully feature a .fx metallic shader.
http://dynamic.gamespy.com/~rol/forum/arcane/castle/Skeleton.jpghttp://dynamic.gamespy.com/~rol/forum/arcane/castle/SpireTowerUVWMAP.jpghttp://dynamic.gamespy.com/~rol/forum/arcane/castle/TentUVWMAP.jpghttp://dynamic.gamespy.com/~rol/forum/arcane/castle/TentUVWMAP2.jpghttp://dynamic.gamespy.com/~rol/forum/arcane/castle/TowerUVWMAP.jpghttp://dynamic.gamespy.com/~rol/forum/arcane/castle/WallsUVWMAP.jpg
Final Specs around 30k tris, about 15-20 diffuse with some alpha, this castle makes up only a small part of the level eventually all buildings are aimed to recieve custom shaders, entrance and functionality, tided uvwmaps etc... but for now I'm done hehe
Thanks for your time and interest
Replies
Pretty good for 4-5 days, but like ElysiumGX said, your textures seem very contrasty, makes the whole scene very busy and hard to pick a focal point.
@MoP
The tower should have had moss eek upps .
Erm I'll try to work on the contrast thing, I think alot of its due to me n my shadows... though I do have an uber gamma monitor atm which sucks cause it makes all my textures seem normal on ere!
@ Jeffro
The ground map is a 1024 map for the whole terrain. I'm working with a basic game engine so I can't do that paint technique you see so often in games these days, had to do a render to texture in max and bake about 5 textures onto a single map.
I think I'll texture it differently next time. Need decals for sure, I want some sorta slime dripping off the tentacles, would be cool I think.
Cheers again
There you go Per