So I'm finally getting around to learning zbrush although I've been a registered zb owner for more than a year now and I want to try and make a normal mapped head. I've never done normal mapping before so I'm confused
So far I've completed a lo-res mesh modeled in wings and a hires subdivided and detailed in zbrush. Only the lo-res version is UV mapped the hi-res is not. I'm hoping to find out whether not Uv mapping the head before detailing was a mistake since I want to do the normal map with zbrush. The practical guide on normal mapping doesn't really get me anywhere. I tried to do some research but search words like normal map, zbrush and tutorial gives me tons of results with no real pay off, know what I mean? I'm hoping someone can provide links to threads or tuts or perhaps even tell me how to produce a normal map in zbrush with my two current assets.
Any help appreciated