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another maya Q: texture bake

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rooster mod
we're currently working on a project where we use mental ray to bake the lighting. what would be really handy is the ability to bake from one UV set to a new one- so I could set up the tiled textures as usual, then that gets baked onto a uv set where there are no overlapping uvs. is this possible? I've been rooting around for ages and come up with nada frown.gif

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