- HI! Haven't posted anything for a while... Was looking for a job month or so ago, then got a real bad food poisoning... and while recovering from it, got a job here! I guess i will give it a try
- I Got the idea for this after i bought a few figures.
- Design is not mine, it's from a hentai manga (i think she is from bible black or something like that) and i used japanese garage kit images as ref.
- I first started modeling her in Silo and after skinning & posing, i had to do some changes (bad proportions and missing details)
- Maybe i will tweak some details when i have rested my eyes for some days.
CnC Welcome!
Replies
Really good work...
Looks slick. The sculpted hair has some interesting shapes that definitly say anime. The head looks a bit small, in comparison to her.. other.. parts.
Thanks mop! That's what i tried to do!
KMan:
- Yep, it is, i tried to match it as close as possible to concept. Anyway, some other thing too are way out of proportion in her body
- Try doing a seach with "bibleblack" and "anime figure kit" and you'll find this character!
n30g3n3s1s:
Hehe, thanks dude!
Blaizer:
-Nope, It's done with nextlimit's new renderer
Go get it modeled for real with art2part or something
I think I already know the answer to this request: post some wires!
Is she typing on an invisible keyboard behind her butt?
Damn you S-S I wish you would put you stuff ingame!
Oh and watch out when searching for Bible Black you might just end up with more than you bargained for
- Hah. Maybe she is doing that - i copied the pose from figure
Per128:
- Yep. Cylinder already has round bevel, 1mm wide, but it doesn't catch highlight that well. Maybe i make it bigger. I was also cosidering making material for pedestal, and some color for dented skin areas. And some finger prints, but i'm not quite sure if i manage to do that.
Mr Ray:
I guess i could remove that in PS. Anyway, it's bounced light, don't know how to remove that
KDR_11k;
Well, I was thinking about making partially cell-shaded render, but don't know if i will do it. Realistic materials might not be very good idea for this kind of character!
Model looks really good. The face looks a little awkward from the 3/4 view, but overall it looks really dag on good.
I hope your new job won't keep you from contributing new work on here. I always love your stuff.
- Heh, thanks! I hope new job will be ok...
-I guess i will check the face shape again tomorrow. I Guess i will have to tune lighting too.
malcolm:
- It might be bounced light. Don't know it yet...have to do some testing
FunkaDelicDass:
anyway , it's very very clean - I love it - Great job !!!!
I'm Your fan
Really cool work. I have to say Sami, I love your work and work ethic to produce so much good shit in that tight timeframe. Thumbs up man!
nuff said
that's a good looking model with an efficient wireframe. you're a pro, no question about it.
- UV maps in body. Slightly textured joints and creases... I guess i won't add more texture.
- Jaw shape is slightly different in side view - it doesn't look that different ... Maybe i will just take another look into that. In GL view it look ok to me...
- Noise texture in bump channel (legs and pedestal)
- Added roughness to surfaces. less specular in materials.
- I'm not sure if and how much i will do updates this week
http://www.e2046.com/product_info.php?products_id=967
i made a quick google search and found out that the figurines actualy has black hair : insert fake shock sound here :
but than i saw a wallpaper were she is blond :mata:
great work all around tough