Im running into problems with max crashing like 20 times a day with an "Out of memory" error. Im working on this detail mesh (high poly)of a character. I created geometry in max that I then took into zbrush and sculpted. Not the whole mesh at once, and some parts of the body like the boots for instance I never zbrushed at all. Anyway the character is 2,766,936 tri's in all and max has become very unstable. I still have to create the render mesh (low poly) for the character and I dont want to be losing work with all these crashes. I have 2 gigs of ram so I doubt that physical memory is the problem.
I was wondering what some of you creating characters using zbrush and max do as far as workflow goes. And if you have any tips so I dont go and put my fist through the screen.
Replies
Are you trying to bring the high res in for the purpose of creating the render target? Couldn't you step down in divisions in Zbrush for that?
Oh btw I talked them into giving me another 2 gigs of RAM so lets just hope that solves the problem, however my IT guy doesnt think it will. He says that max can only use 2 gigs of memory anyway. Having two more will only hep with multiple apps.
MS info on memory switch
Search Windows help "/3GB",
Boot.ini - should be at C:\boot.ini (usually hidden)
Do you actually need to full res detail mesh to create your low poly version? You should be able to go one or two steps back in Zbrush and export a lower resolution version so you can create your 8000 poly mesh. Then while inside Zbrush just export your character at the highest resolution in sections, say arms, legs, torso etc. Bake each of them individually to different normal maps on top of your target mesh and combine them in photoshop. It's a good idea to have some overlap to avoid seams.
Also i dont remember max having -that- much trouble with a huge polycount, maybe you have some bad ram or some other hardware issue? have you tried opening this file on another computer?