Sean: Can I see the refs you were working from?
Given the height of his crotch, the abs and belly button look waaay too high on his body, and too wide also. I think it's probably because the height from waistline to the base of his crotch is too large.
Edit: Oh, just read that other stuff, heh ... yeah, I think Weiser_Cain is on the right track for how to fix the pants/crotch problem. At the moment they look very tight at the base, as if they're actually hugging his figure... if you want to imply that they're not, you'll have to make them seem more baggy - less definition, change the angle of the folds, have less of a sharp angle from vertical to horizontal plane... that might help.
bringing this guy back to life. Going to do you know who... seems he's fairly popular these days.
Very basic control mesh before the zbrush. I never really add much detail in these. Of course the hair wont be sticking out that far in the smoothed version. ;D
Well, in response to your earlier post, I have been working at getting a career in the 'biz' for more than 5 years now. I have had interviews and art tests, but still no professional jobs other than alot of gametesting/ QA'ing. While I have seen others persue it and finally give up for domestic boring jobs, I havn't yet. I guess my problem has been my fustration with computer programs. Now, If you can learn them earlier...the better. Good luck and your zbrush work looks good.
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Given the height of his crotch, the abs and belly button look waaay too high on his body, and too wide also. I think it's probably because the height from waistline to the base of his crotch is too large.
Edit: Oh, just read that other stuff, heh ... yeah, I think Weiser_Cain is on the right track for how to fix the pants/crotch problem. At the moment they look very tight at the base, as if they're actually hugging his figure... if you want to imply that they're not, you'll have to make them seem more baggy - less definition, change the angle of the folds, have less of a sharp angle from vertical to horizontal plane... that might help.
Very basic control mesh before the zbrush. I never really add much detail in these. Of course the hair wont be sticking out that far in the smoothed version. ;D
and the first pass...
much more tomorrow.