Is it good for a gun?
That seriously depends on many other factors.
There's no set "is this reasonable or not?", I mean for example.. while untextured you can basically 2-3x the polycount to textured, however if you apply a Shader then the actual polycount doesn't matter. Texture Vertices do.
This isn't even starting to take into account what the engine is capable of handling, how well it deals with polygons, textures, how many instances you can expect, will be on-screen with many other models, if it is what sort of models, will they be commonly optimised or will they be rarely seen, etc.?
I'd say worry about getting something that looks good going first. Then optimise it to the engine your working on.
Replies
That seriously depends on many other factors.
There's no set "is this reasonable or not?", I mean for example.. while untextured you can basically 2-3x the polycount to textured, however if you apply a Shader then the actual polycount doesn't matter. Texture Vertices do.
This isn't even starting to take into account what the engine is capable of handling, how well it deals with polygons, textures, how many instances you can expect, will be on-screen with many other models, if it is what sort of models, will they be commonly optimised or will they be rarely seen, etc.?
I'd say worry about getting something that looks good going first. Then optimise it to the engine your working on.
but , like Raven says, its more down to how this is meant to be used.
nice work so far though.