Hey folks,
I put a biped rig on one of my models but the model is accessory heavy.
How can i rig my model and add the objects in but keep them from deforming?
I have not got farther than rigging my models; I am now onto posing them.
Can anyone answer my simple problem?
Replies
If you used Skin to bind your mesh you could even transform the Skin Wrap to a Skin modifier if you need it for realtime-purposes. Never tried this, though, since I still use Physique. But I will have a look at skin as soon as possible.
One tip if your going to link it directly, is that you may want to turn off inherit scale (in heirarchies rollout, links) for the armour before linking. This will stop any weird warping you may have if your bones or biped are scales in a non-uniform way.
On the armor: The best advice has already been given, for both seperate armor pieces or if the model is one entire mesh. Either way, you can manually assign rigid verts, or partial weighting to objects that have multiple bone influences, like an armored skirt or something. (whatever that thing is called)
edit: wow I registered on '04 (well my new name, the old one was alot older) and only 4 posts, I'm pretty much of a "viewer" only