Hey guys.
I'm in the middle of making some map models for my level, and rock has come into play. I have quite a lrage section that will be rock, however when i do the model I get quite a bit of stretching on the texture due to odd UV points.
Does anybody have any tips for making better rock models that don't map quite so horrid?
Replies
http://waylon-art.com/tutorial/tutorial_1.html
1: if you have a texture that tiles in four directios you can map a cube then subdivide it and model from there.
2: planar map your mesh from one angle the fix up any stretching around the edges. the texture will be mirrored on each side but you shouldn't notice
3: use a precedual texture and bake it to the unwrap.