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Another (NUDE) Girl

polycounter lvl 18
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Thermidor polycounter lvl 18
Im trying out some stuff at the moment. mainly just practicing .
erik1.jpg

This started off as a topology study for game type res models.
But i got into the details and wanted to make it for smoothing , now im thinking i might photo source texture a low poly version and use this to generate some normal maps.

all the same , im posting here to soo if anyone has some good ideas for how to describe the surface bone structure around the sternum just below the clavicle. lots of girls (including the ref for this) have pronounced bones in that area. but finding a way to describe it in a clean mesh flow is proving to be a problem.

anyone have and ideas / comments?

Erik

Replies

  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    Another 12 year old? I now know why you were chased from Leeds by those shotgun weilding gangs.

    Great topology in the upper chest to the shoulders and the arms.

    Those tits are either prepubescent or false.

    Good to see the kneecaps separated from the knee joint, a fact many people miss.

    For the level of detail, there are too many polygons in the legs that are not really holding the shape. THe feet are being overwhelmed.


    The shot is very distored.
  • Thermidor
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    Thermidor polycounter lvl 18
    they didnt all have shotguns. Alot of them did though.
  • Sean McBride
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    Sean McBride polycounter lvl 18
    gah, i love your stuff, but your subject matter scares me a little bit. ;D

    Last one turned out great. Cant wait to see how this one turns out! Now you get to use all of your knowledge from last time on this one. smile.gif
  • aesir
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    aesir polycounter lvl 18
    could we see a more frontal view and perhaps a smooth shaded one too?

    Its looking good, but the "dent" in the center of her stomach looks a bit too pronounced from thie angle

    I see no belly button

    It looks like the clavicle goes to far out into the shoulders from this angle. At least that is where the flow of the mesh is going...

    Anyways, some other angles and the smoothed version would help me with crits..
  • Thermidor
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    Thermidor polycounter lvl 18
    Ok , some more images, dont worry about the cone head thing, like i say its still quite a way from being done model wise.

    I have left the belly button and mid chest areas in the hope somone has some good ideas for topology and mesh flow in those areas. theres also a lot of detailing to do in the face.

    aesir you may be right about the clavicles spreading to the shoulders slightly too much.

    erik2.jpg

    erik3.jpg
  • hawken
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    hawken polycounter lvl 19
    [ QUOTE ]
    Another 12 year old? I now know why you were chased from Leeds by those shotgun weilding gangs.

    Great topology in the upper chest to the shoulders and the arms.

    Those tits are either prepubescent or false.

    Good to see the kneecaps separated from the knee joint, a fact many people miss.

    For the level of detail, there are too many polygons in the legs that are not really holding the shape. THe feet are being overwhelmed.


    The shot is very distored.

    [/ QUOTE ]

    Rick your post made me laugh. However this is what a 30 year old Japanese woman looks like.
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    What, they have too many polies in their legs?
  • Keg
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    Keg polycounter lvl 18
    mini cone-head!!
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    FEED HER! FEEEEEED HER!!! poly109.gif
  • RazorBladder
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    RazorBladder polycounter lvl 18
    I hear that, she looks disturbingly anorexic tongue.gif
  • gauss
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    gauss polycounter lvl 18
    i'm with hawken here, this is clearly just a matter of relative perspective. we can prefer or more commonly interact with women that are not nearly so slight as the one thermidor is modeling here, but this doesn't mean that perfectly healthy women who look like this don't exist.

    artists learn and strive for graceful, near-"perfect" proportions but in reality people just don't conform to them. thermidor seems to like to model a certain kind of female, and i'd rather him continue to do that instead of making another based-off-a-supermodel clone. she's perfectly healthy looking--some women are just very slight. that is not the build of a larger woman who has been starved, that is the build of a woman who has always been slight.

    and rick, how are those breasts shaped anything like implants? smile.gif
  • MisterCline
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    MisterCline polycounter lvl 18
    shin bones look a little wacky, like broken wacky tongue.gif
    if you're going for the anorexic look, good job! smile.gif
  • Thermidor
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    Thermidor polycounter lvl 18
    thanks for the comments guys, ive based the proportions off anita from 3d.sk whome i belive is actually a porn star. i did this so that my proportions couldnt be the topic of conversation, but it didnt work. what guass said is actually quite right and i dont like the constant large breasted superhearo type models always churned out. In games we often have to stick to a certain build of person, but not in personal work smile.gif

    The shins will be fixed , they do look rather uncomfortable at the moment.

    any comments about the topology stuff?
  • Isis' Minion
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    Isis' Minion polycounter lvl 18
    I looked on 3d.sk but i couldnt find a girl who had her pelvis bone stick out like that. Maybe smooth it out a bit, because i think that that is the thing that gives her that anorexic feel.

    Anyways, i think the model is nicely done and i'm really curious how the final version will look.
  • Thermidor
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    Thermidor polycounter lvl 18
    your right , i had a look at the reference , and the pelvis isnt so pronounced. allthough it is from some angles. guess i need to look into this more.


    A028.jpg
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    also, look how the outside upper section of the thighs is farther out than the hips. this is a muscular landmark caused by the tensor fascia latae resting on top of the vastus lateralis and the head of the femur. it's at the same height as the crotch. adding this curve would help her to look more feminine and anatomically correct, and not a crippled freak (which I wouldn't consider perfectly healthy).
  • KDR_11k
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    KDR_11k polycounter lvl 18
    Well, she does have that curve but it's very, very subtle.
  • Thermidor
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    Thermidor polycounter lvl 18
    erik4.jpg

    ive done a quick texture on her ... not much detail yet, i probably need more contrast in it ... or just random details.

    still no hair eyes teeth tounge. and i will probly cut some more faces to add more definition. the hips thing im gona look at .. its only shifting a couple of verts.

    i didnt think she looked like a cripple.. but hey maybe a freek, my modeling isnt as good as it could be.

    Im actually thinking i might enlarge the hips and boobs to make her look a little older, but maybe its just the texture lacking detail.
  • Thermidor
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    Thermidor polycounter lvl 18
    erik5.jpg

    erik6.jpg

    Did some material tweeking , way too glossy at the moment though.
  • flachdrache
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    flachdrache polycounter lvl 18
    Iam a LITTLE angry right now ! This is the second time you post pics of nude 14 year old girls ->

    http://boards.polycount.net/showflat.php...true#Post31988.
  • Thermidor
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    Thermidor polycounter lvl 18
  • Thermidor
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    Thermidor polycounter lvl 18
    erik7.jpg

    sorted the skin shader out a bit. looks slightly better.
  • MoP
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    MoP polycounter lvl 18
    Flachdrache, shut up. Where in the hell does it say how old this model is supposed to be?
    I know 20+ year old females with these proportions.

    Nice modelling, Thermidor, you have a strong grasp of anatomy.

    Maybe increase the cup size a little and add a bit of gravity to the breasts, might make her seem a little older (although there's nothing wrong with how it is now - but it should shut the whiners up).

    Keep it up!
  • Thegodzero
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    Thegodzero polycounter lvl 18
    Nice work man. Rite now they are too perky, give a little sag like mop said and it will look alot better and a bit older. Anad make sure when you rig her that you rig her breasts so they move with her arms. So arms down bigger breasts. rite now they look like they are bing pulled up, like the arms were up but there at the sides.
  • Thermidor
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    Thermidor polycounter lvl 18
    good comments , i definately think the breasts look a little like they are the wrong shape. they need to hang on her rib cage a little more i think , thats wot you are getting at TGZ ?
  • Thegodzero
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    Thegodzero polycounter lvl 18
    yeah, they look too much like shes either laying down or has her arms up.
  • flachdrache
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    flachdrache polycounter lvl 18
    @Mop - does matter if your 20+ girls are looking like 14 - at least if you post such pics (not going to say cameltoe here because this aint funny).

    @Thermidor - i didnt posted a thing to your first "18+" year old model but now it looks like you have fun tweaking the little girls - you little perv ;p.

    To make that clear - imo being mature has not much to do with how old you are or have to be by the law BUT posting pics of a girl which looks that young is wrong isnt it.

    You made her that way Thermidor and i dont like it.

    Ethic someone, no ... ok have fun. crazy.gif

    edit: totally bluefish here - read english write german = not good.
  • MoP
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    MoP polycounter lvl 18
    If it offends you, stop looking at the thread. Maybe I should edit the title to be "Warning - may be offensive to Flachdrache".
  • flachdrache
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    flachdrache polycounter lvl 18
    @Mop - oh, that would be great wink.gif - put it in another context and ill do what you say and "shut up" *eg*
  • Isis' Minion
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    Isis' Minion polycounter lvl 18
    http://www.megakournikova.com/gallery/gallery15/1536.htm

    For example, Anna Kournikova. Oh noes, she doesnt have fat titties...

    The proportions are perfectly fine. If you feel like trolling, log on to some Naruto forums.
  • Rifter
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    Rifter polycounter lvl 18
    She really doesn't look young if you look at the face. Just because a woman has small breasts doesn't mean she's incredibly young. The female persuasion comes in quite a few proportions.

    My only crits have been mentioned before, basically the breasts are a little too perky for standing up.
  • flachdrache
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    flachdrache polycounter lvl 18
    Are you talking to me? laugh.gif - its about posting pics of too young shaved(?), glossy
  • KDR_11k
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    KDR_11k polycounter lvl 18
    The thighs have a "spike" where the widest area was on the ref, that should be a curve.

    The camel toe IS unnecessary, however.
  • Thermidor
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    Thermidor polycounter lvl 18
    cheers KDR, i think you are right about this curve on the thy. genetalia on models .... now that is a topic of conversation... if its a game model then theres no point , if (like i am trying to do here with not much success) you are going for somthing that looks like a nude girl then its necisary. otherwise she will look like a angel, or barbydoll or somthing ... remember folks genetalia isnt bad, its part of us.

    Thanks to the people that have tryed to keep this on topic.

    I wonder is i would be confused for a necrofiliac if i made a model of a zombie with genetals.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    It's usually assumed that when you make a nude model you're either exercising anatomy or planning to add clothes later. If you plan on leaving her naked, well, your choice, guess detailling her has a point then.

    The hand joint looks kinda strange, the hand seems to be rotated forward a bit but the arm doesn't. The hand joint doesn't rotate in that direction, it's all the work of the two forearm bones (don't ask me what they're called in English...). Maybe it's just the perspective but the toes also seem off, their bases seem to form a straight line, not a curve.
  • Thermidor
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    Thermidor polycounter lvl 18
    the hand needs some tweeking all round i think, those bones in english are Ulna and Radius. Im really unsure of what direction the hand should be pointing for rigging. if you lift your arms up generaly your palms point up and forwards at about 45 degrees, but for rigging this isnt a perfect angle to have then at. any thoughts?
  • KDR_11k
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    KDR_11k polycounter lvl 18
    In the relaxed pose the palms point downward. Generally the relaxed pose is the one where the body is subjected to minimal deformation so it should be a good base for rigging. The T stance isn' very relaxed and most people recommend a 45° position for the arms (the widest angle at which the shoulder will remain relaxed) though I guess with a very good rig you can make any stance work. It's just easier the more relaxed the stance is.
  • Thermidor
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    Thermidor polycounter lvl 18
    yeah, im really not sure about the 45 degree relaxed pose for this, mainly because my shoulder system works in a way that makes it easyer to deform the arms from a T pose. If this one works better than my last rig, i might make a tutorial explaining some of the methods used.

    having said that , most of the time we dont have our hands up in the air , so it would be nice to design mesh flow to just sit as normal.
  • Thermidor
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    Thermidor polycounter lvl 18
    Ok, Really having fun with this today!
    Ive fixed some mesh problems, and then went and put the standard poser skeleton in behind the mesh (to check position of joints etc) and it all lined up perfectly first time, just a few ribs poking through and the shoulders were slightly higher up on my mesh.

    So i started a new rig to fit all this together and now i have fixed the old problem i had where i needed an extra arm skeleton to control the bind skeleton. now i can do it without.

    Im now hopeing to use some fancy muscle stuff in making the troublesome joints deform well without blend shapes by leaving the geo skeleton in and pinning the muscles to it.

    The rig dosnt yet have any SDKeys or expressions to control the spine/neck. but its less breakable than my last and im a happy chap.


    erik8.jpg

    erik9.jpg

    erik10.jpg
  • Thermidor
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    Thermidor polycounter lvl 18
    changed the proportions slightly, was advised to make the head smaller.

    the Rig is really coming along. most of the stuff i wanted to be automated is now , and some shoulder deformation problems were fixed with a pole vector ik constraint to a locator, alowing seperate "keyable" rotation of clavicle and scapula. ive still got to get these to follow the movement of the arm... but this isnt going to be as much of a problem as it was before.

    erik12.jpg

    erik11.jpg

    Still alot to do in the mesh , like eyes hair etc.

    plus there is probly too much movement in the scapula at the moment.
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