I know, I know, not a trustworthy source on the issue (as the big "exclusive" label tells us) but it's made by the guy who made Total Annihilation and built with the same design goal:
http://archive.gamespy.com/landing/supremecom/
And hell, who doesn't want a proper sequel to Total Annihilation? They even have the Commander units (now called Supreme Commanders) back in!
Replies
http://www.gaspowered.com/press.php
THQ AND GAS POWERED GAMES TEAM UP TO CREATE NEW FRANCHISE - SUPREME COMMANDER FAMED PC DEVELOPER CHRIS TAYLOR SETS SIGHTS ON REVOLUTIONIZING RTS GENRE
This game is crazy nuts, i know cuz i walk by it everyday at work ;-)
Only thing that got a bit annoying in TA was the fact that sometimes a multiplayer game would turn into an endless seige if someone had built an impenetrable base, or people building radar targeting devices, then nukes and Big Berthas and just sitting back and shooting at the map...
TA is great networked witht he 5000 unit hack. I hope this is just as big.
MOP- what you say is completly true about TA... But i wouldnt have it another way ...
gauss: Additionally, if you wanted to enforce some unit limits (like "one nuke silo only") in multiplayer you could do just that.
Nothing more fun than building hundreds of units to use in full scale war!