I wanted to make an environment designed for playstation portable. I had this old medieval church/graveyard in mind for a 3rd person type of game. This is the outcome so far, 495 triangles, 2x128x128 textures.
render (it's not meant to be seen in this way, but it still holds up)
psp shot (sony playstation portable users, drop this image on your psp.)
Any idea of things to top this scene off would be great.
Replies
Are the trees, clouds and moon included in the 2x128x128 textures?
Only thing I don't really like is the colour/brightness of the light emanating from the windows ... it looks like someone's just painted the windows with beige paint, not like there's any light or depth inside ... some variation in the brightness/saturation around the glowy areas might help that, maybe.
Really cool work on the whole though - kickin' it old school in the new school!
You are right, about the windows. I will work on this now.
VIP tomb
Really good work
BTW: what's the psp shot? paint shop pro? Please excuse my naivity
MoP, here's an idea for the windows?
http://chrisholden.net/chapel09.jpg
Very good stuff
Maybe add some dirt near the path edges or perhaps round the outer walls of the church?? the grass is cool and all but its a bit overwhelming, flattens the style a bit. Though I dunno if this is possible since the texture space is so limited hehe
I love budget work, this rocks!
i second ghosts motion to see flats
http://chrisholden.net/chapel_128s.jpg
nkoste: yea, I was thinking a new more elborate tombstone like that. I can get away with more polygons I'm sure, and more tombs won't add much to the textures. The downside it fitting them all on screen. What I may do is fill out these scene all the way away around, and take shots from a few angles.
Showster: I have dirt decals all around this thing, but seeing them all requires a different angle.
http://chrisholden.net/chapel10.jpg
Jeffro: Yes, I had some sweet moon lighting, but it was killed in favor of brightening up the front for screenshots. I'll try to bring it back as much as possible for some final renders.
Pic reminds me of that old vampire shooting game based on the Duke nukem 3D engine. I forget what it was called :P
I only wish you could set a background for the PSP, all you get is a moving background that changes colour every month *rolls eyes*
Pic reminds me of that old vampire shooting game based on the Duke nukem 3D engine. I forget what it was called :P
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Hexen, possibly?
i have some quick stuff to spit your way if you don't mind:
[*]i would add a door or attempt to add convincing depth to the black archway. i feel the black is a disruptive and jarring element.
[*]i thought the top of the chimeny was rather bright/harsh. i think if you were to darken it, it would blend in with it's surrounding more. unless you want it that way, an idea i had was adjusting the unwrap so the tip showed some weathered grunge/shade like that near the top of the walls of the building and still lining up with the bricks on the face below it.
[*]the outside frame of the window appears too lit imo. especially for such a bright glow from inside, usually light pointed at the viewer past an object will increase contrast by darkening the object in the foreground. also the fact the moon is behind the house, it plays mean games on my mind - wondering, "where is the lightsource coming from?" i think lighting the scene would help tremendously.