Can anyone tell me how to set a material to additive transparency in Maya? I want to create a muzzle flash using a texture that has no alpha channel - just a white/yellow/red/black flame gradient. The black part of the material should render as transparent and the other colors should add to the colors behind them, just like screen blend mode in photoshop.
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In max you just open the material editor, expand the extended paramaters and set the advanced transparency to 'Add'. Is there some equivilent flag buried somewhere in Maya?
If you want you can make a Blinn or Lambert shader and set transparency to white and toss your texture into incandescence. This will give the same result though a surface shader will render faster since it won't calculate surface lighting.
Hope this helps.