From few days I've been working on this location (below)and I need Your advices. I need help especially with light. Some suggestions, I never use light in scene so its difficult to me. I hope You'll like this location. C&C are very welcome.
Ooh, creepy. I think you've done a good job with the lighting now. The scene has a good sense of atmosphere. Perhaps a few more deeper shadows here and there for bogies to hide in, particularly in that longer corridor. You could try pooling the lights around your lamps and cutting back on the lights elsewhere, though you wouldn't want to make it so dark that your gritty texturing can't be seen.
You could also try tweaking some of the light colours to reds or blues or perhaps greens. Maybe try some volumetrics to make things look a bit more dusty. Just experiment a bit with different lights and colours.
on top of what jackablade said, i tihnk you could perhaps tone down some of those texture overlays, they are so saturated it looks like you added noise in places. would come off alot better if you toned it down just a little in places.
nice work
great stuff man, looks really atmospheric! only thing I would question is the mirrored pipe texture, seems quite obvious.
Other than that, if you wanted direct control over specific shadows you could always alpha map a soft, faint black blob onto a plane and position it underneath objects and just slightly above the floor. That might look good with those chunks of rubble beneath the hole in the wall, but its a really nitpicky suggestion . good work!
nice work, very moody. the more interesting areas are where objects cast shadows that add to the crazy-quilt of shapes and textures. perhaps do some of that with the general lighting as well, which seems kinf of regular overall, and create dramatic patterns of shadow? sort of film-noirish.
I think my only gripe about these is that they are so dirty that everything has a similar level of grime and grit. Its so noisy my eyes really have no place to be drawn to. If you varied the noise level on the major objects in the room i think it would have a less flat appearance. I really do love this stuff though. Good work, very atmospheric.
Thanks for the opinions I appreciate that. I'm very glad that You like my work. And your opinions are very helfull for me.
rooster - gosh, i forgot about that pie. Thanks . Thanks for that suggestion about the shadow. I'll test it in next indoor. I won't correct this one any more.
chip - I try to create the atmosphere of creepy and mystic location by manipulating the light (shadows), noise and more contrasted textures. I can only said that next location will be also creepy, but lighter
niiccee excellent work. hmm.. i think your shaddows could stand to be a bit darker, perhaps. a little more contrast over all in the scene might be a good idea. it's an excellent job so far, but some of the objects are looking kind of flat, and are getting this kinda.. ps1 feel to them.
sory if this has been posted alright, i didn't read all the replies naughty me anyway, i still like them, if you're done with em i love this art style.
Dirty, very dirty ; as a big fan of Silent Hill -
I like this style.
Maybe your scene miss some real lightmapping - (not large in space but more pronouced on place)...You see what I want to say.
He there ... I'm glad You are still like me work:)
John_Warner - thanks for kind words. About contrast, shadows, You are the first person who tell me that add it more. Most of people said that is too dark, and to ... grainy. If You feel something like looking on the ps1 game ... this is the visiom what I want to get. Thanks.
diZzyWalnut - real light mapping ... hmm something like soft shadows?? I were not create any lightmaps, becouse I havn't any engine to put it into. So there will be only views from max ... unfortunatelly. Maybe in the future I'll get some and then it will be different.
Thanks guys for the kind words, I really appreciate it.
Replies
You could also try tweaking some of the light colours to reds or blues or perhaps greens. Maybe try some volumetrics to make things look a bit more dusty. Just experiment a bit with different lights and colours.
nice work
http://abandonedland.net/temp/level/17_V/1.jpg
http://abandonedland.net/temp/level/17_V/2.jpg
http://abandonedland.net/temp/level/17_V/3.jpg
http://abandonedland.net/temp/level/17_V/4.jpg
http://abandonedland.net/temp/level/17_V/5.jpg
http://abandonedland.net/temp/level/17_V/6.jpg
C&C are very welcome.
Here are final renders of my indoor. I hope You like it.
Enjoy:
And I forgot .. here is a panorama from locataion :
http://abandonedland.net/temp/level/final/final.mov
Cheers.
Other than that, if you wanted direct control over specific shadows you could always alpha map a soft, faint black blob onto a plane and position it underneath objects and just slightly above the floor. That might look good with those chunks of rubble beneath the hole in the wall, but its a really nitpicky suggestion . good work!
rooster - gosh, i forgot about that pie. Thanks . Thanks for that suggestion about the shadow. I'll test it in next indoor. I won't correct this one any more.
chip - I try to create the atmosphere of creepy and mystic location by manipulating the light (shadows), noise and more contrasted textures. I can only said that next location will be also creepy, but lighter
n30g3n3s1s - thanks for that man.
Once again big THX for Your very usefull advices.
sory if this has been posted alright, i didn't read all the replies naughty me anyway, i still like them, if you're done with em i love this art style.
I like this style.
Maybe your scene miss some real lightmapping - (not large in space but more pronouced on place)...You see what I want to say.
John_Warner - thanks for kind words. About contrast, shadows, You are the first person who tell me that add it more. Most of people said that is too dark, and to ... grainy. If You feel something like looking on the ps1 game ... this is the visiom what I want to get. Thanks.
diZzyWalnut - real light mapping ... hmm something like soft shadows?? I were not create any lightmaps, becouse I havn't any engine to put it into. So there will be only views from max ... unfortunatelly. Maybe in the future I'll get some and then it will be different.
Thanks guys for the kind words, I really appreciate it.