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Interior : Silent hill'ish cellar / my first post

Por@szek
polycounter lvl 18
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Por@szek polycounter lvl 18
Hi all .

From few days I've been working on this location (below)and I need Your advices. I need help especially with light. Some suggestions, I never use light in scene so its difficult to me. I hope You'll like this location. C&C are very welcome.
1_blend.jpg
2_blend.jpg3_blend.jpg
and few older
13.jpg
16.jpg
17.jpg

Replies

  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Ooh, creepy. I think you've done a good job with the lighting now. The scene has a good sense of atmosphere. Perhaps a few more deeper shadows here and there for bogies to hide in, particularly in that longer corridor. You could try pooling the lights around your lamps and cutting back on the lights elsewhere, though you wouldn't want to make it so dark that your gritty texturing can't be seen.

    You could also try tweaking some of the light colours to reds or blues or perhaps greens. Maybe try some volumetrics to make things look a bit more dusty. Just experiment a bit with different lights and colours.
  • PeteJ
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    PeteJ polycounter lvl 18
    on top of what jackablade said, i tihnk you could perhaps tone down some of those texture overlays, they are so saturated it looks like you added noise in places. would come off alot better if you toned it down just a little in places.
    nice work
  • Por@szek
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    Por@szek polycounter lvl 18
    Thanks for replies. There was very helpfull. I was fighting a bit with light, and I think, if you havn't any suggestions I'll leave it that way. It's really hard to create it under clean max without any engine. Anyway, here is and update. I hope You like it.
    http://abandonedland.net/temp/level/17_V/1.jpg
    http://abandonedland.net/temp/level/17_V/2.jpg
    http://abandonedland.net/temp/level/17_V/3.jpg
    http://abandonedland.net/temp/level/17_V/4.jpg
    http://abandonedland.net/temp/level/17_V/5.jpg
    http://abandonedland.net/temp/level/17_V/6.jpg

    C&C are very welcome.
  • Por@szek
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    Por@szek polycounter lvl 18
    Hi all.
    Here are final renders of my indoor. I hope You like it.

    Enjoy:

    1_.jpg

    2_.jpg

    3_.jpg

    4_.jpg

    5_.jpg

    6_.jpg

    7_.jpg

    And I forgot .. here is a panorama from locataion :

    http://abandonedland.net/temp/level/final/final.mov

    Cheers.
  • rooster
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    rooster mod
    great stuff man, looks really atmospheric! only thing I would question is the mirrored pipe texture, seems quite obvious.

    Other than that, if you wanted direct control over specific shadows you could always alpha map a soft, faint black blob onto a plane and position it underneath objects and just slightly above the floor. That might look good with those chunks of rubble beneath the hole in the wall, but its a really nitpicky suggestion smile.gif. good work!
  • chip
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    chip polycounter lvl 18
    nice work, very moody. the more interesting areas are where objects cast shadows that add to the crazy-quilt of shapes and textures. perhaps do some of that with the general lighting as well, which seems kinf of regular overall, and create dramatic patterns of shadow? sort of film-noirish.
  • Sean McBride
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    Sean McBride polycounter lvl 18
    I think my only gripe about these is that they are so dirty that everything has a similar level of grime and grit. Its so noisy my eyes really have no place to be drawn to. If you varied the noise level on the major objects in the room i think it would have a less flat appearance. I really do love this stuff though. Good work, very atmospheric. smile.gif
  • Por@szek
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    Por@szek polycounter lvl 18
    Thanks for the opinions I appreciate that. I'm very glad that You like my work. And your opinions are very helfull for me.

    rooster - gosh, i forgot about that pie. Thanks smile.gif. Thanks for that suggestion about the shadow. I'll test it in next indoor. I won't correct this one any more.

    chip - I try to create the atmosphere of creepy and mystic location by manipulating the light (shadows), noise and more contrasted textures. I can only said that next location will be also creepy, but lighter smile.gif

    n30g3n3s1s - thanks for that man.

    Once again big THX for Your very usefull advices.
  • John Warner
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    John Warner polycounter lvl 18
    niiccee excellent work. hmm.. i think your shaddows could stand to be a bit darker, perhaps. a little more contrast over all in the scene might be a good idea. it's an excellent job so far, but some of the objects are looking kind of flat, and are getting this kinda.. ps1 feel to them.

    sory if this has been posted alright, i didn't read all the replies frown.gif naughty me frown.gif anyway, i still like them, if you're done with em smile.gif i love this art style.
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    Dirty, very dirty ; as a big fan of Silent Hill -
    I like this style.
    Maybe your scene miss some real lightmapping - (not large in space but more pronouced on place)...You see what I want to say.
  • Por@szek
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    Por@szek polycounter lvl 18
    He there ... I'm glad You are still like me work:)

    John_Warner - thanks for kind words. About contrast, shadows, You are the first person who tell me that add it more. Most of people said that is too dark, and to ... grainy. If You feel something like looking on the ps1 game ... this is the visiom what I want to get. Thanks.

    diZzyWalnut - real light mapping ... hmm something like soft shadows?? I were not create any lightmaps, becouse I havn't any engine to put it into. So there will be only views from max ... unfortunatelly. Maybe in the future I'll get some and then it will be different.

    Thanks guys for the kind words, I really appreciate it.
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