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Liquid Develoment seeks Character Texture Artists

Rick Vazquez
polycounter lvl 18
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Rick Vazquez polycounter lvl 18
Position Information
Position: Character Texture Artist
Starts: Immediately
Duration: 2 Months
Type: Off-site Contractor
Pay: To be negotiated

About This Position:
A Character Texture Artist will create textures for in-game characters. For this position you must be a highly-skilled Photoshop hand painter with the ability to render detailed, realistic costume materials such as leather, armor, cloth, etc. from concept drawings.

About Liquid Development:
Liquid Development is the premier content provider for the Video Game Industry. We offer the full gamut of game art production services, from character and level concepts to final models and animations. We are always looking for talented artists to add to our team! Liquid Development has created artwork for some of the hottest titles on the market, such as The Matrix II, Everquest, Sims 2, and Ultima Online. Visit our website at http://www.liquiddevelopment.com

How to Apply:
Please send an email to jobs@liquiddevelopment.com.
Please use this subject heading:
<font color="orange">"Polycount - Texture Artist: <u>Your Name Here</u>"</font>
Include the following information in the BODY of your email:

- Contact Information -
Please include all your contact information, including Full Name, City, State and Country, Phone Number, Email Address, IM Screen Name (Yahoo IM preferred), and Web Address. Note that Yahoo Instant Messenger is the primary means of communication between our Art Managers and artists. Here’s the URL to get Yahoo IM if you don’t already have it: http://messenger.yahoo.com

- Current Employment Status -
Are you currently in the game industry? Are you currently employed? Provide any detail you feel comfortable with.

- Availability -
Are you currently available full time or part time? Give us an idea of when you can start, how much time per week you can offer, and for what duration you’ll be available.

- Summary of Experience -
Clearly list the software packages you are fluent (include version numbers of applications you use for freelance). Describe the types of work you have done in the past, and any additional information that would outline your skills and talents. What is your experience as a freelance artist?

- Portfolio -
Include a link to your online portfolio. If you don’t have an online portfolio, please send compressed .jpg images. Total attachments should not exceed 5 megs. Send your best work, and be sure it is applicable to the Character Texture Artist position. When possible, it would be good to include the concepts you’ve worked from, UV maps, etc.

- Resume -
Attach any traditional resume you may have.

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