Hehe, don't laugh :P. But I'm doing little objects for a half-life mod. I know i know, I can already here the words "newb" spewing from all around me. Well anyway, I thought it would be good practice untill I can get into college.
First is a chest, and since it is a resident evil mod, I tried to model and skin it to the original games likness.
Next are some herbs, the original green, blue and red from the game:
Some cheap debris (I know the cans are really ugly and generic, I got kinda lazy with them):
Some pieces of generic wood:
And last but not least are some street cones, three different skins for different situations, bloody, dirty and clean. (my friend eclipse wanted me to try this kinda of presentaion, I kinda like it)
Comments are appreciated, and some suggestions would be cool.
Replies
The rest is pretty good.
I agree with rooster, a bit more wear and tear on everything. You say it's for something like Resident Evil? I don't think the world of Resi is filled with brand-new store-bought cones and planks of wood... everything's been around for a while, dirty/scratch it up a little. Make it look like part of a world, not part of a showroom.
The plants don't look very realistic as recolours - it looks like you've just slapped a red/blue Colour blend layer in photoshop, which is making them all the same hue... put some hue variation into the tips of the leaves and the base of the roots and they'll look more realistic, even though they're a "non realistic" colour.
Go for it!
As for the cones, the leader of the mod told me the storyline is set inbetween RE2 and RE3. So I found some RE3 refs and saw the cones, and they where even more new looking then mine :S.These where the refs I used http://img15.exs.cx/img15/6892/conesref3we.jpg .But you have a point, I will fix that right away.
The herbs where very genericly recolored, I agree with that. Here are the maps, might help to crit, http://img111.exs.cx/img111/9907/herbmaps3oa.jpg
I really appreciate the fast relies, nice to have some advice .
[If the links dont work when you click them, just copy and paste them into the address bar.]
As an interesting little titbit of information, a guy I worked for in Japan, used to work for capcom a long time ago, and was on a team for all the item modelling in the resident evil game. They used softimage|3d back then, an evil program that seems to be very popular in Japan - even used today on gamecube titles, VF4 and so on.
Not so chewed yet, just did the basic skin, then comes the fun part . Took about an hour and a half to model and skin, I think thats a personal record .
Should be no more than 20 Polies or so.. How did it take that many ?? Or were you talking about the WHOLE SCENE at 116 polies ?? If thats the case.. than that IS a super low poly model...
Well, unless its set in a can recycling depot :P
[EDIT]
Oh, and heres the bloody version of that hand:
Thanks for the idea, im gonna go reskin it now.
[EDIT]
This any better?
Thats what happens when a cop talks about modeling and polies.. LOL (Mouth shut from now on)
looking pretty good on the whole, though i agree with MoP about the recolouring on the plants - they look synthetic, like uniformally coloured plastic. You need more natural variations in colour over the base texture ... and this is something you can still keep with simple re-colourisng, as long as you play carefully with the hue/saturation sliders rather than an overriding colour layer.