Awe man, they are letting sluts join up now? I wonder what company this could be for... Hmmmm.
Seriously though man, It has some cool elements, but I think you might have posted too soon. Unless you are planning a follow up in 5 minutes with a much more refined version, you probably should wait till you are at fairly established chunks of progress.
Rough first pass of model
Final pass of model
UV layout
Rough first pass texture
Final pass texture
Those are the stages people can give the most meaninful critique at. Now get back to work.
I do the update. No hair yets. POOPY - are the eyes good as they are or do they need to be spheres? and what about the inside of the mouth, does there need to be one? Sorrys of the earlyness, I is the new to forum.
as long as its not poop givin u that art test u should ask the guys u got the assignment from what the specs of the game would be if hes facial animated then u prolly should make the eyes and mouth modeled out
This is one of the more strongly featured characters I've seen here. The shapes look really good. Meshflow on the other hand seems strange or chunky in places. Just beneath the eye, below and to the side of the cheeks, and some spots in the brow could all use a bit of retooling, unless of course you have a specific reason for not going all quads.
as far as the eyes go, i'd find out what they're working on, what they have worked on, etc, and cator to those needs. with the kind of polies that you have on the face, i'd assume that you'd want acctual eyeballs too..
are we supposed to be giving you crits on an art test??
Steak house- There is no need to go all quads when a mesh is going but triagulated anyways. Under the eye is a fat pouch and on older people it is more noticeable, that is why I have made geometry there, I hope the pic shows you how the shadows fall over some of my surfaces.
If there is going to be facial animation YES you do need to use quads, you wont get nearly as good of results when you morph tris. Atleast around the mouth area where you will get the most deformation. If there isnt going to be any facial animation tris arent a problem but i still like to use quads for the most part anyway.
Todd, whatever...disregard the PM i sent you, I'd unsend it if I could, I was just a little leary if you were Jay Vitamin or not...your english is really off from how you usually post...
Anyway, welcome over to Polycount, I really liked some of your work over at CGTalk, especially the Mario/Luigi/Yoshi models...and this one seems to be coming along good as well, just like the others said, check to see how they want the head modelled. Right now it will work, if they don't want it animated.
Jay, nice Space Man. I really love the face and the details in the outfit. This is Lani, I meant to e-mail you after Shorty's that one night. But I kept forgetting, then I saw your thread here. What's up?
I geuss I'm going to be the one to ask this. Why is your english so poor on this forum, yet you speak/type very clearly on your portfolio web site?
Your portfolio site is very impressive. This "space man" model you've made is no where near the quality of your work on your site. So... I don't know how to comment. : /
Feel free to flame me, but I'm sure everyone is curious. And i'm not trying to offend you, it's really just curiosity.
He is trying to be funny. He can speak english fine. I don't think many people are getting the humor, so I think it best if you just post regularly from now on.
Thanks for the comments everyone. Poop is right, I was just joshing about the english thing. Dowesizer thanks for your honesty, but could you expand on what is not working for you?
Lani - what's going on girl, drop me an e-mail some time so we can paint the town. We are going to the Owl and Thisel for St. Pattys.
Replies
Seriously though man, It has some cool elements, but I think you might have posted too soon. Unless you are planning a follow up in 5 minutes with a much more refined version, you probably should wait till you are at fairly established chunks of progress.
Rough first pass of model
Final pass of model
UV layout
Rough first pass texture
Final pass texture
Those are the stages people can give the most meaninful critique at. Now get back to work.
as far as the eyes go, i'd find out what they're working on, what they have worked on, etc, and cator to those needs. with the kind of polies that you have on the face, i'd assume that you'd want acctual eyeballs too..
are we supposed to be giving you crits on an art test??
Otherwise not bad.
[edit] not just quads but edge loops. heres an example: http://www.planetquake.com/polycount/cottages/crash/earthquake/oksana05.jpg
Anyway, welcome over to Polycount, I really liked some of your work over at CGTalk, especially the Mario/Luigi/Yoshi models...and this one seems to be coming along good as well, just like the others said, check to see how they want the head modelled. Right now it will work, if they don't want it animated.
POOPY
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Indeed. I don't know the guidelines of your test, so I can't critique on specific areas. But, at this point, it's looking great. Nice shapes.
http://www.vitaminjay.com/images/turn01.avi
If that's not hair, and the start of a helmet, I'd definitely bulk it up a bit.
HAMKEN - I don't know any other language other than english. I also don't know if I have won. It will be weeks before I hear anything.
Your portfolio site is very impressive. This "space man" model you've made is no where near the quality of your work on your site. So... I don't know how to comment. : /
Feel free to flame me, but I'm sure everyone is curious. And i'm not trying to offend you, it's really just curiosity.
Lani - what's going on girl, drop me an e-mail some time so we can paint the town. We are going to the Owl and Thisel for St. Pattys.
OK guys I'm out for the week, GDC 2005!