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normal mapped demon

xaulf
polycounter lvl 18
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xaulf polycounter lvl 18
hey I'm new here,
heres my first Zbrush model

xaf.JPG

amd here's the low poly base made in milkshape, it's 3500 polys, I'll probably get rid of a few polys.

low.JPG

I'd like to put him in Doom 3, but I'll have to make all new animations so that may or may not happen.

I want to make the normal map in 3ds max 7 but when I try to import the high poly from zbrush into max it's full of holes, and some of the faces are reversed, when I export as tris there are half as many holes.
I'm confused confused.gif

anyway, I'm in the middle of unwrapping it right now and I plan on adding more detail in Zbrush.

any crits would be much appreciated grin.gif

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