Hi, all, my first post, and sorry if I offend anyone here for it...
But y'see, I've been making meshes for the game Freedom Force (and soon its sequal, Freedom Force vs The Third Reich) for about two and a half years, now.
When meshing for Freedom Force, it's relatively straightforward. Make the model, UVMap it, make the skins, assign them to the mesh, physique and animate, then export to the .NIF format, making sure it's called "character.nif" and the keyframes are "keyframes.kf". Then just put the skins in the skins\standard subfolder of the mesh folder, and you're done.
The only other game I currently own is the original Unreal Tournament. Well, I decided I wanted to put my Nature God and my Ent into that there game, so I looked up some tutorials on just how to do it.
GOOD LORD! I got ten times more confused on how to get the mesh in the game than I ever was when learning 3DS Max in the first place.
Is it that hard to get a mesh into the other major FPS games, like Quake and the more recent UT incarnations?
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I plan on getting UT2k4 one of these days, and maybe working this guy over to it:
He's a mite low-poly for UT2k4 (2234 when triangulated), but maybe that means I could go in and add some more detail into the mesh, like making the cape flow a bit better...
Polycount UT2K3 Tutorials