I'm of course in the same class than all the others.
I hope you'll enjoy and, of course, your critics will be welcome for we will all improve with the looks of exterior talented guys
Upper arms are way too thin, same goes to hips.
The texture looks really washed out (sorry cant be much more helpful, im not really good texture artist), and you could have mirrored most of it to save texture space.
And it would be WAY more easier to crit if you posted front and side view and wireframes. The easier it is to crit the more responses you get
Here's a drawover . . . and since it just illustrates what's already been said about the proportions I'll just talk about the wire frames.
IMO the entire body should be one mesh. That makes it alot easier to create a good flow with the polygons (which in turn saves polies, and helps to establish good shape.)
In some cases its better to have some elements of the body separate from each other of course, but I think that having the entire mesh like that is unnecessary.
This is probobly one of the better HEAJ models ive seen so far. The head looks pretty good. I see you fixed your proportions while skinning after relizing they were off. Over all its pretty good stuff. Poop (www.poopinmymouth.com) has some great tutorials videos that I would suggest to any of you guys. Keep on going man.
Replies
The texture looks really washed out (sorry cant be much more helpful, im not really good texture artist), and you could have mirrored most of it to save texture space.
And it would be WAY more easier to crit if you posted front and side view and wireframes. The easier it is to crit the more responses you get
Other than that: ^^what he said^^
I do this tonight when I'm back home..
Hope you'll answer in mass
haha
mhm i cannot really comment on that work.
texture wise u could add a bunch more details.
model wise it got issues that got pointed out i think
reference is the key
But I can tell you that her ass is well at the back ^^
So...here are my wires and my side and front views.
Pliz keep on answering, I take good notes.
Notice that this is also of course my first work, don't hesitate to also tell what is going right with it.
Thx a lot and see you soon I hope.
front view
Side view
wires
head side wire
head front wire
Let me hope you'll comment that edit once or twice.
It is really important for me to have advices and critics from people of experience.
http://img.photobucket.com/albums/v416/temetry/drawover.jpg
Here's a drawover . . . and since it just illustrates what's already been said about the proportions I'll just talk about the wire frames.
IMO the entire body should be one mesh. That makes it alot easier to create a good flow with the polygons (which in turn saves polies, and helps to establish good shape.)
In some cases its better to have some elements of the body separate from each other of course, but I think that having the entire mesh like that is unnecessary.