1254 polies without the alpha hair planes
a head i made tonight. going to try for HL2.
hopefully i can eventually add some facial animation. but not sure exactly how to set up a face for it properly. any crits in that area?
lips still need work. and ive already added another segment at the top of the ear to round it out a bit more.
i am working on a body for him but am not happy enough with it to show.
Replies
So the only thing i can crit on, is the eye area. The eyes look too square. I also believe that if you want moveable eyes, you cant model them like that.
Also, you may not want the eyes to be attached to the model, I haven't been modeling too too long, so anyone, feel free to correct me.
the mouth shape, like you say, is totaly wrong. the top lip ridge should be more of an m shape. the middle slit shouldn't cuve up like that. in a neutral pose, i think it might almost curve down just slightly.
it looks like the corner's of the mouth terminate to a single vertex? maybe i'm mistaken. make sure you have 3 quads running away from the corner of the mouth so that when it opens up it doesn't look like the corners of the mouth are a point. that looks terrible. it also looks like you've got too many polies in there, if you ask me. there's a few lines on the chin that you certainly don't need.
also, i think that the mesh topology could be alot simpler, but that's a difficult thing to tell you how to fix, i guess. i keep meaning to make a head tutorial.
your features looks a little plain and generic maybe. are you using reference? or just building a head from "general head proportions".. it might be a good idea to get some pictures of a guy who looks kinda like what you want to go for and use him as a lose reference.
good job so far.. keep at it.
hopefully he looks a bit less generic now. i was using James Purefoy as a reference. though my images werent all that great, i think this might be a bit closer but i wasnt going for an exact likeness anyway.
and yeah the capped eyes are based on looking at the HL2 models in the SDK modle viewer. they are done with shaders, i believe, and are not physical geometry.
attached the head to the body. still want to work on it a little before showing.
That is NOT my work, just to be clear. Its just a great starting point for a face that deforms well.