im not really an expert but i think it would be fine as long as your computer can handle it. i dont think the ut engine would put limits on something like that.
You mean 2500 tris correct? I thought in general 3k polys was the average for UT characters..I'm pretty sure I've seen higher tri counts on some user made ones tho.
I got a 4000 poly model into UT no problem. I also got a 11,000 poly model in as well, but after awhile of playing with it (with bots with it at least) UT hangs!
It's best to use skeletal animation (*.PSK and *.PSA) for higher poly meshes as .3d tends to be very swimmy in frame animation.
Replies
but why would you want to?
It's best to use skeletal animation (*.PSK and *.PSA) for higher poly meshes as .3d tends to be very swimmy in frame animation.
Now who wants to import the model for me since I know jack squat about importing models.