I'm working with an Editable Poly, and trying to do some simplification to the model. Specifically, I want to remove all non-necessary edges. But I can't remove an edge that forms a "donut" (I don't know the technical term for this shape).
This is an example edge:
http://gamedev.bytestacker.com/temp/non-removable-edge.gif
Any ideas?
Many thanks!
Replies
An easy way to check would be to slap a Meshsmooth modifier on it, and see what happens to the geometry around that edge - if the shading goes wacky, then there's something not welded.
If it's all connected properly and fine, then I don't know what the problem could be.
Why are you trying to remove these edges anyway? Is it going into a game, or what?
But all the edges you removed are still there, they're just hidden. All you do when you Remove them is hide them (although hidden edges do help control certain modeling operations).
In case you didn't know already... Open up Object Properties and turn off Edges Only to see them again. Or use Edit Triangulation.
I think it has to do with something like the polys need to be "closed". Imagine this model were made of paper, with that edge there you could take it apart and "unfold" it, without the edge it's not a real shape. I don't know if that make any sense.
Edit: Eric beat me to it.
Just hit delete to physically delete that edge then re-create the faces. Or hit backspace to remove the edge (not delete).
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I'm guessing you didn't read the replies. With an Editable Poly object, you can't remove that particular edge. It's an EP thing.
You can hide the edge in some modes but even in Edit Mesh mode - the line will exist wether hidden or not.
You could turn the edge also - but whether it points at corner 1 or corner 2 its still there. And in fact I'm sure theres another edge thats hidden too on the otherside.
So i mostly agree with the others -only posting to point out that switching out of EP mode isnt going to allow you to get rid of that edge in any factual way - just maybe visually.
Once you UVW/skin/render it - this will be pointless anyways - it will not be visible so whats the difference?