Hey,
I just finished my second normal mapped character and appreciate all harsh criticism, I definetly need to redo her hair but am wondering how else to improve her look. All textures are 1024X1024 and the lowpoly is a little over 6000 polys.
quicktime video
http://www.mpm7.com/girl.html
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Also i think the texture brings out the odd shape of the eyes and mouth - they're not very anatomically correct, yet they're not so far from it to be cartoony/anime proportions, which is why i think they're sitting in an odd middle ground which should be taken to one extreme or the other...
Great mesh though, looks really well built. And the normal map seems to be doing a very good job. Just the texture I don't like really (and the facial proportions)
MoP
that the chain hanging from her hip doesn't
move at all. Kinda looks wierd when it
goes into her leg while she is moving. If
thats frame by frame you have got to be crazy
thats gotta be mocap. Good Job.
Model looks nice maybe arms are little too small tho.
As for the animation...I noticed one thing, you modelled the cross around her neck on the low poly, but didn't animate it, it just looks kinda weird that it just sits there even though she's jumping around. And the chain on her belt doesn't animate either, and clips her leg when she's prepping to do the roundhouse kick.
Other than that...really liked the animation, and how you ended it with her kicking the camera
yah thats just mocap at the end, my animating skills are as bad as my texturing.
I am going to rework her textures and try and fix the face and hair.I'll also animate the chain which I skinned but left alone for whatever reason.