I just thought I should let you know:
In the past two years I've been working on a FPS Engine. It is now possible to purchase a License for a little price. It's a simple single player game engine with a few unique FX and features for Win32 DX7 and later. You can try a Demo and check EULA, Screenies etc. at:
http://www.melog.ch/dropper/
The engine cannot competite with the real big ones, but for the money you'll get a nice product that allows you to release fully comercial stuff without the usual restrictions or royalty fees.
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Dell Pentium4 2.8 ghz, 1.5 gig Ram and an Nvidia 6800 Ultra.
hope this helps.
Or, wait a minute, it could also be the MPEG Codec that was used in the level intro movie. When does it crash, right after the CSP intro movie that fades to a white Screen? Or did you still see the Level intro movie with the mission directive?
Of course, the usage of a common movie codec is vital for this engine. I could have used cinepak, but then the size would be much bigger. So I used the MPEG Encoder "TMPGEnc" for the level intro movie.
The intro movie runs fine. I get to the screen with the spinning suitcase, hit a button and it says loading. It crashes halfway into the load and a small window pops up with the message "Error! Memory access violation".
Im on XP.
Probably you should first try to re-download the file, if your connection is fast. Maybe something's wrong with the zip file - tho this seems unlikely.
This is really strange since at that time of the level loading process the engine isn't doing any system-critical stuff, only loading some meshes and sounds, and this should work on all machines the same way.
But anyway, the next update will include a special commandline parameter for a debug mode that will write loading progress to the screen or to a file.
Sorry for the troubles.