Ok I'm getting into the swing of Maya now, but am still somewhat overwhelmed by the number of possibilities at my disposal. Seeing a lot of you have been using it for a while, I'm wondering what your favoured personal additions to the hotboxes and shelves and whatnot are?
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Anyaway, I'm still using Maya 4.5, so I'm sure a some of the add-ons I use are now obsolete and/or come with Maya 6 but here we go...
One essential thing that I use most offten is MJ Poly tools.
This allows one to work with edge loops and such in Maya 4.5... I'm thinking Maya 6 probably has this functionality built in, though.
Another thing I use a lot when doing quick renders for WIP posts is GIJoe. GIJoe is a quick and dirty light dome setup from your pals over at pixho.com. I like doing WIP shots with this as it communicates a model's form quite nicely and I find the resulting renders easier to read than a straight flat shaded render. I will often use a GIJoe light dome as my fill light in 3 light setups. I recommend following some of the tutorials on Pixho.com. It will really show you how powerful and flexible hypershade is. Also good tips on faking HDRI, sub surface illumination, and stuff. Yes, you can get GI, SSS and HDRI with Mental Ray but these fakes will allow you to get really bitchin' renders in a really short rendering time. Especially if you're going to be rendering animations... I usually try to keep my renders under 40 seconds per frame.
I also have my most common tools mapped to keys.
B - Select edge loop.
N - Select edge ring.
M - Edge loop split.
J - Split poly tool
K - Extrude Face
I have a couple of custom shelves one's for poly editing, one's for particles and one's for custom MEL crap that's kinda specific to one scene.
In the poly editing one I've got the following:
Make Cylinder
Combine
Separate
Smooth
Delete History on Selected
Extrude Edge
Soften Edges
Harden Edges
Center Pivot
Freeze Transformations
Merge Verts (.0001 tolerance)
Merge Verts (10000 tolerance)
Append Polygon
Create Polygon
Duplicate (creates an instance and sets scaleX to -1)
Triangulate
Quadrangulate
Reverse Normal
Reload all textures
Paint Selection
UnSmooth All (sets divisions to 0 on all Smoothing nodes)
GI_Joe (instant Global Illumination fake)
3 Point Light (makes key, fill and kicker directional lights and groups them.)
Collapse (converts selection to verts and merges them)
Make Wires (script that extrudes each edge and deletes the origional faces so I can have wires in my software render)
I also highly recommend learning a little MEL. So nice when ever one thinks "Gee.. I wish I could just click a button and get Maya to do this..." then a few minutes of coding later have that button. Also learn to love the script editor (It isn't at all uncommon for me to do a few things in my scene then open the script editor and select what I'd done and drag it into the shelf so I can repeat the actions by clicking the button.)
You'd be wishing actually BF :-]
It depends what you're using Maya for in a way. At work my setup is different from home, since at work its geared toward in game stuff and various engine related tools. At home I only ever tend to model in SubD-s or smoothed polys intended for rendering, so I have a somewhat different setup. I have pretty much everything Brainfaucet has there as buttons.
Extra tools I couldn't live without:
MJpolytools
http://www.maya3d.dk/Scripts/MJPolyTools/
Byrons polytools or at least Byrons bevel
http://www.byronimo.de/mainpage.htm ( BPT isnt free, but the bevel alone is )
Magnet tool ( really damn nice soft select thats better then Maya's default. Awesome for morph target work )
http://www.cgtalk.com/showthread.php?t=167488&highlight=magnet+tool
Ray diffuse ( radiosity for Mayas default renderer )
http://www.lightengine3d.com/index2.html
Diffusion ( sub surface scattering for mental ray )
http://www.cgtalk.com/showthread.php?t=144747&highlight=diffusion
Dirtmap ( cant find a link right now )
This page has some great little Mels geared toward working in smoothed polys.
http://www.chemicaldust.com/forum/viewtopic.php?t=9
Smooth proxy side by side is particularly good:
http://www.safakoner.com/06_source/01_tutorial/05_spsbs/spsbs.avi
http://www.safakoner.com/06_source/01_source.htm
http://www.cgtalk.com/showthread.php?t=154088
Jeffro, where'd you find the PSD path export? I've been trying to find something like that for the longest time.. I'm on Maya 4.5 [Nevermind, just saw your other post. I'll see if it works with Maya 4.5]
Well, for high res modeling for example, you absolutely *have to*. The functionality just doesn't cut it otherwise. If I couldn't use scripts, Id have to finally defect to XSI, and frankly, the only reason i dont switch to XSI ( which is the best all round CG package for character work ) is that Maya is just too deeply installed where I work. You just gotta make do, and If you cant, whats the harm in making it better?!
How long did it take those of you who've made the switch to learn this new interface and start being productive with it?
Jackablade - I don't remember how long it took me, but I do remember the frustration as I tried to do everything max style, especially moving the camera/viewport. Don't worry, it doesn't take TOO long... nowadays I keep mixing up Maya and UnrealEd's control schemes and hot keys
Jackablade: Once I dropped the max mentality, a couple of months.
Daz: I have no doubt. But so far all the functionality I need is in the base package. My scripts comprise mostly of macros, really. Maybe if I get out of this mobile games job and find work in a real videogame pipeline I'll start venturing into hardcore customization. God I love this program.
Illusions - do you mean a front/side/top/persp view? If so, you can just tap the space bar to get that view.
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No, No, no, what I meant was Maya usually has their four panels set up with 'Top' in the upper left, 'Perspective' in the upper right, 'Front' in the lower left, and 'Side' in the lower right. I've set my 4 panel display up to mimic Max's layout, or 'Top' in the upper left, 'Front' in the upper right, 'Side' in the lower left, and 'Perspective' in the lower right...yeah...I'm picky about my layouts....
Illusions, you actually use the four panel view when modelling? Damn man, I don't have enough screen real estate in the single panel view...
Illusions, you actually use the four panel view when modelling? Damn man, I don't have enough screen real estate in the single panel view...
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Nope not for modelling, I do however have all four panels up when laying things out, like placing a light, a vertex, or an edge etc. Otherwise I usually work in a maximized perspective view...