Hi,
For some context I do environment design (hobby) mainly, but I am starting to do more and more modelling instead of depending on others for models or purchased kits. I have been delving into making rocks both realistic ish (with brushes) and stylised with the base Blender brushes. I saw a Mark Kingsnorth retopo addon and I can get an upgrade discount to retopoflow 4. As I really dont have much to do with characters I am curious how useful retopo addons like the mentioned ones would be for optimising any assets I make espically sculpted ones (I know about baking details and I do plan to do that too). Im curious on peoples thoughts
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These retopo tools usually focus on trying to create nice edge flow, which helps improve subdivision surfaces, makes uvs easier to edit, and makes skinning to bones easier.
But most of those things don’t matter much for rocks. You could try it out though and see if it helps with your specific workflow.
Thanks for the reply, To clarify, the rocks I make fall into two camps: sculpted using Blender's base brushes (Scrape, Inflate, Smooth, etc.) to get a blocky/flat look. Otherwise I use brush packs on a denser mesh for something more realistic. For the brush pack ones I'd just decimate rather than retopo. Where I could see retopo being useful though is on the blockier sculpts and any kitbashed or downloaded models I work with, I don't really touch rocks from asset packs at all.