Hello everyone! Im a final year student at my uni and currently I am making a modular kit for a rural medieval village. Im looking for some feedback for my modular kit, any feedback in general is appreciated, but if you want me to be more specific then here are some that I would like to have feedback on:
The layout of the village
The assets themselves: do they look off, is something missing, what would you add to make this look more like a rural medieval village, etc.
The usability of the modular kit for a level designer: If you're a level designer would you look at this and go "yeah I could make a village with this" or would you want some more of a certain asset, etc.
To give a bit more info, the walls will all be wooden as its a rural small village so even recommendations as to what wood would look like back then would also be great for a feedback. Thank you for taking your time to look through!
I would recommend gathering a ton of reference, and making a mood board, which is a collection of your strongest references, along with callouts ideintifying key features you wish to utilize.
Replies
I would recommend gathering a ton of reference, and making a mood board, which is a collection of your strongest references, along with callouts ideintifying key features you wish to utilize.
We have some resources on our wiki about modular workflows:
http://wiki.polycount.com/wiki/Modular_environments
Including this gem:
https://polycount.com/discussion/218769/medieval-house-ue4
which dives in-depth in this breakdown:
https://polycount.com/discussion/218769/medieval-house-ue4
See also these breakdowns:
http://wiki.polycount.com/wiki/ModularMountAndBlade
https://polycount.com/discussion/91066/pirate-castle-udk/p1